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Maya nParticle Tutorial

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Uploaded by on Dec 2, 2010

I took a basic plane and emitted 100,000 nParticles from it; To create the deterioration effect, i added a mask to the emitter. I then applied this mask to the transparency and the incandescence, to create a burning /vaporization effect on the plane.

This works on fluids as well, if you wanted to create burning paper.

music from soundsnap.com

Update:

The first thing you'll want to do is create a polygon plane under create - polygon primitives

drag it out, and increase the divisions in its attributes editor (ctrl A) , under the tab polyPlane 1

then, assuming you're working in maya 2008 up, make it into a ncloth mesh. For 2011 its under nDynamics, nMesh, Create nCloth. If you're working below make use the old cloth system or make it into a Soft body. Search for tutorials on soft bodies, good stuff yo!

anyways leave the attributes for the ncloth at default, or mess around with it make it look cool.

Then emit particles from it. I prefer nParticles but you can use the traditional dynamic particles under dynamics, particles, emit from object. Lets use that, seeing if you dont have nParticles.

once you've done that, go into the attribute editor, and set the emitter type to surface under the tab emiter 1

adjust the rate to whatever you want, for that video it was a lot. Too much. But cool. Then under the same tab scroll down to Texture emission attributes, and find texture rate. Then click enable texture Rate (right below it) Click the box to the right of it and create a ramp.

Under the ramps attributes make all the colors black and press play, nothing happens that's because black is value 0 and white is 1.

make the top 2 of the colors black and 1 white. you can increase the Noise to create some randomness, but then you'll have to go under Window, uv texture editor and make the uvs smaller. This will prevent overlap from the other colors.

Anyways from there you can animate the colors in the ramp attributes to get that emissions of those particles but to make the paper disappear attach that ramp to the transparency of the papers shader.

open up the hypershade in windows rendering editors. Create a material, lambert. Then dublicate the ramp, and rename rt click yo. Then apply this new ramp with all the animations to the transparency. Black is solid white is transparent.

Hope this has helped, there was some fields applied and a few tweaks but this is how it was done.

If you have questions feel free to ask

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Uploader Comments (ChrisUAnimation)

  • Hey tried to work this out for the past couple of days for my university project, could you give a bit more details about what force fields you put on the particles and the ncloth please? and how do you create that bright seamless connection between the evaporating particles and the cloth itself? Its pretty cool the effect you got here, but there just seems to be some steps missing. If you could do a step by step guide for beginners like me that will be great. Thanks

  • @7023dude

    I think that glow was just the glow effect inside the shader of the particle. Because all the particles are emitted so close together you get this burning effect. I may have assigned a lambert to the material, in that case to connect the default nParticle color options to the lambert; you would assign the particle utilities to the lamberts options.

  • @7023dude:forexample if you had a phong assinged to the nparticle and you wanted the nparticle to fade with the built in opacity graphs. Then, in the phongs transparency, you would assign the particle utility. Which will connect the nparticles default graphs to the phong.

    From this you could try to add a ramp to the glow in phong. This might help you get this effect (haven't tried this in a while) I'm sorry that im little vague here, i made this video a year ago, its hard to remember

  • @ChrisUAnimation Thanks for the help dude, will give it another go. just another question, with the nparticles and the ncloth did you put any wind or turbulence on it, i am having trouble making the particles flow nicely. Again, thanks for the quick reply.

  • @7023dude

    I used the built in wind simulation for the cloth but the particles just had a newton, then at the end a radial field. Thats all it took. No gravity, just those fields. you should experiment with all the fields to get a unique animation if you want. Good luck!

  • The Enable Texture Rate check box is grayed out, and I can't select it :(

  • @GuyverProxy

    did you create a texture first or are you using the student version of maya?

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All Comments (30)

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  • Thank you for this!

    

  • BAD TUTORIAL.

  • how is this a tutorial? your education failed my friend

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