Quake 2 Real-time Global Illumination
Uploader Comments (demiurghg)
Top Comments
-
This looks really good.
All Comments (13)
-
fixing the doom 3 problem.....
-
listen i am releasing a completely new upgraded version of my normal maps and monster skins today,
why don't you drop by quakedev.com and check the "quake2_engine-dll/berserker@q
uake2" topic. -
@mazdaplz That's good.
My lighting shaders are featured in Berserker.
-
i hope. i am the guy doing the new high quality monster textures, they include normal maps and i hope this goes into berserker because the way the levels are lit right now doesn't show off the details a whole lot
-
Please tell me that this is going into Berserker, or is in berserker.
-
Does look too dark in the dark areas, for being global illumination.
-
one of the greatest DM games of all time.
-
do you have a build somewhere that we can check out?
-
So, where would one get this?
:) looks great
-
where can I get that? did you make it?
Interesting !
At some point it looks like a "Screen Space Evaluation", but I can't really tell, with the compressed video...
Nice, anyway !
astrofra 3 years ago 4
Thank You.
In this project I uses deferred shading and g-buffer interlacing.
As I understand, "Screen Space Evaluation" is a technique, that uses hierarchical partion of the screen?
demiurghg 3 years ago