Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Grayson Chalmers - 2007 Demo reel

Loading...

Sign in or sign up now!
90,610
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 4, 2007

This is my most current demo reel; I'm always learning and moving forward. I have been working on an unannounced Next Gen game title ay Midway Austin for the last 3 years so much of this doesn't reflect my current skill set, but it's the most recent work that I'm allowed to show. If you like what you see you can give me a call or drop me an e-mail.

Please visit the web site below for a full reel breakdown:
http://www.graysonchalmers.com/html/demo_reel.html

Category:

Film & Animation

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Uploader Comments (graysonchalmers)

  • name of song please

  • @f3rgyboi at :10 a link to the song on iTunes pops up...it's called Club foot by Kasabian.

  • Dude I recognized the building at the end and i checked out ur site, I also went to scad i thought it was a scad building haha. good stuff man i went to scad and graduated last august. i am a big warhammer fan and love your reel great work!

  • @chaoskid85 Thanks man!

  • 0:25

    Door entrance or exit off ship?

  • @powerofdestiny Hm, I guess I always thought of this as an entrance to a secret vault from an already underground location like a subway or air shaft.

see all

All Comments (141)

Sign In or Sign Up now to post a comment!
  • @graysonchalmers kasabian?hmm that sounds familiar. oh yeah another video that also used alot of cgi effects had the same band.

  • kewl

  • hmm.. is 0:52 those guys from area 51?

  • movie!

  • my favorites would be the beginning and dreadnaught, and that bee gives me goosebumps, so much detail, amazingly nice job i say.

  • Wicked stuff dude, Dreadnaught is awesome, think it moves around a bit too much, looks a little light..

  • grayson I like the way you have a real grasped on the mechanics of weight distribution through your movement sequences ALOT of prof animators still havent got this down and it shows in their work.

  • Do you have to be good at maths for this sorta thing? Ifso what kind of maths? Could you make a space marine one? PLEASE....

  • You are going to go far

View all Comments »
Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more