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Magic The Gathering 13 Combos.

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Uploaded by on Mar 30, 2008

As promised here are the links. First link is to a card database with rulings on each card.

http://ww2.wizards.com/gatherer/index.aspx?

The next link is to a site ran by Wizard's that answers common questions about cards.

http://www.wizards.com/default.asp?x=mtgcom/satschoolarchive&term

Finally just in case you're interested in knowing which cards are banned and/or restricted for deferent types of formats click here.

http://www.wizards.com/default.asp?x=judge/resources/banned

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  • problems=mana cost

  • And this BS is why I quit playing Magic years ago

  • 4:50 - 5:50 Add Orochi Leafcaller for infinite mana of your choice.

  • So long as you have kormus bell in play, you can use swamps instead of dryad arbors for the infinity green mana combo. It would be black mana.

  • Turn one as much mana, mult 3 as you want? Black Lotus+Yawgmoth's will.

  • Also in the combo inwhich you gain infinity life, tidewater minion would work just as well as seeker of skybreak.

  • On the combo that let's you gain infinity life, you could also get an infinity/infinity with wake thrasher.

  • And then pay the four mana to make the colossus a 32/32 holyshit, and if you had enough mana it could be a 64/64. If only it had trample.

  • recycle, intruder alarm, ambush commander, timberwatch elf, wirewood channeler, wellwisher, voice of the woods and 5 forests in play: infinite life, infinite amount of 7/7 gree elemental creatures, infinite manna, infinite +X/+X to all creatures, and infinite draws from your library all at the same time! you can switch out wirewood channeler for any creature that taps for dammage for infinite dammage to any/all creatures and/or players on top of everything else. overkill much?

  • @EnPassantGamer a mana ability is an ability that produces mana not an ability that costs mana. I'm fairly certain. The mana cost is it's activation cost, making it an activated ability (and able to be copied).

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