For an overview of the project, see: http://unitygameproject.blogspot.com/
A short demonstration of a basic skeleton system, with a presentation layer implemented with XNA.
White lines are branches - each branch has a single parent and an arbitrary number of children.
Black lines represent muscles - each muscle is assigned to two bones (a parent and child).
Red, Yellow and Green lines represent muscles that are currently triggered.
Shell is built from vertices, with normals populated to allow shadows / lighting.
This tree is generated from a random number of branches, assigned to a randomly-selected parent branch. Muscles are assigned and their parameters populated randomly
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