For updated details: http://www.kotiposti.net/~eiden/soya3d/
Soya 3D engine combined with a 'mud' level random world generator. The world uses a single "Land" object (65x65). When new area needs to be generated, the camera is set back to (0,y,0) and the land object is reshaped with "global" coordinates of the camera position which represent the position in the actual world.
Looks good, but the camera reset and new generation is jumpy and could be annoying in a real time use application.
fanman223 4 years ago
Yes, the jump is due to recalculation of mm.. face normals of the terrain (for purpose of lighting) as far as I remember. Threading it on the background would solve the issue, or using smaller terrain object to minimize the generation time. though I haven't been playing with this project for a while.
snaip 4 years ago
Currently I'm working randomly on an idea of being able to display objects far away objects and landscape. Unfortunately my computer access is rather limited for +-3 months as I'm rolling around the world.
snaip 4 years ago