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Uploaded by PaleyDaley on Jul 19, 2010
This is my realtime raytracer. It uses a variety of techniques to achieve real time framerates such as multithreading (using OpenMP), screen subdivision, single sample soft shadows, deferred texturing and many more.
Science & Technology
Standard YouTube License
Cool! You must have a really fast computer. Did you build this from scratch? I wonder how many lines of code is all that.
tioguerra 1 year ago
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Cool! You must have a really fast computer. Did you build this from scratch? I wonder how many lines of code is all that.
tioguerra 1 year ago