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Starcraft 2: Marine drop strategy

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Uploaded by on Oct 16, 2010

Reuploaded with everything in sync. Now i need to work on the resolution to have Fullscreen, But im getting better at this so bare with me.

Marine drop strategy aka medidrop/medrop

This was done from my perspective to prove how confident i am with the strat without knowing exactly whats going on in his base.

I created this strategy based on trial and error. I cannot claim im the first one using it, since i dont know. but i have not seen anything close to it. Certainly there are a lot of drops in SC2, specially for terran, but of all the drops i have seen they are just alternatives to another build/strategy. This build is SPECIFICALLY DESIGNED and timed to use the drop as your primary strategy, not as an alternative like all of the others.

The timing its already on the video, if you get lost when i did what, well, look at the unit count (thats why its there) By the time the medivacs are done, you should have 11-14 marines, depending on how many scv's you built.

This was the first time when i got the timing right, but not when i perfected, i had some hard time on the counterattack, but i still won, thats why i say to build the Engineering bay and hold the upgrade to the CC. works 8-9/10 times.

My next video will be a compilation of replays to ilustrate the viability of the strategy.

Again, Im in platinum league, i have done this many times against platinum and golds. I can assure it works wonders.

Why i am sure it works most of the times?:
Short answer: Timing.
Why?
Because at the moment your troops lands in their eco line is around the 8 minute mark. By that time nobody is expecting a reaper rush, its too late already. The conventional attack is from the front door.

Also, thats about the time most of the players start the skirmishes. so your opponent should be waiting you at the front gate if his base, or he should be already be near to knock yours.

If your opponent is protoss and he is going void rays, well he should have a very manageable army because he spent money to cannon the front gate and just a couple of zealots since he has to save money to build the expensive stuff.
If opponent is terran and he is going banshees, well, at that time he has 1-2 tops without cloack yet (You did fast tech too, calculate the timing and you will see its nearly impossible, specially if he added something to barracks) , you will cripple his eco so he will build less, and you will have some time to react accordingly.
The reason i dont recommend this vs zerg is because by that time they will have a bigger army than yours, most of them build light defense at base (12 marines cant destroy spine crawlers in time, drones will leave etc), zergs tend to leave their troops at base, and also zerg are the faster ones to react. due to increased speed on creep. Roaches are invincible vs marines. Not to mention they have chances of spotting the medivacs by a well placed overlord.

And lastly, Who expects cheese at 8 minute mark? sure i dont (at least not before this video XD )

Hope that covers most of the questions.

Here are a couple of replays showing the strategy in action

http://www.sc2replayed.com/replays/91999-1v1-terran-delta-quadrant
http://www.sc2replayed.com/replays/92004-1v1-terran-jungle-basin
http://www.sc2replayed.com/replays/92012-1v1-terran-protoss-steppes-of-war
http://www.sc2replayed.com/replays/92013-1v1-terran-protoss-delta-quadrant
http://www.sc2replayed.com/replays/92014-1v1-terran-scrap-station

Note* Some people says that you should build orbital command way before the dropships. Watch replay 3, which is the same i used for the video and see how it ends. If you were me in that game, you would be regretting (like i did) to commit to orbital command before knowing whats happening.

this other video proves why you shouldnt commit to any CC upgrade until you see your opponent reaction. (i was foreseeing a counter, thats why i landed factory in a funny place behind rocks, but i forgot my CC. It would have been the same result though)

http://www.youtube.com/watch?v=5uJu6HuquyM

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Uploader Comments (Alientcp)

  • oppent was bronz

  • @TheARMEDNOOB I dont even recall, but i dont think so as the lower player i faced in plat was silver, but there are more replays, you should find at least 3 plats.

  • you should try going 2 tanks and 8 marines, it take about 30 seconds more but is much more effective :)

  • @WHIMP072090

    Well yeah, i am using a 2 rax (lab,reactor) and 2 siege tanks timing push agains FE zergs. works pretty good.

    The sad part is that i started played random in season 2, my toss and zerg are around silver, in platinum league, its easy to lose like 80% of those games. I got demoted to gold :( . So, i dont know how strong is that push against platinums or diamonds, but i stopped playing random, i hope to go up again this same season and test it out.

  • I'll give it a shot :]

  • @darkside3704 tell me how it goes. Dont forget the engi for PF upgrade if necessary.

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All Comments (13)

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  • @Alientcp Im platinum :D

  • @Alientcp Just got a new processor . Pentium D 2.8 ghz. i can play 4v4 now, but i havent changed the graphic settings yet, lets see how it works tomorrow.

    BTW. The quality of the gameplay itself its not that bad, But i recorded directly from the replay in fraps, then added text and encoded with sony vegas. It lost some quality. Then the conversion to flv when i uploaded to youtube took another chunk of quality.

  • @Alientcp ok thought i may was because like some pro's do they lower the graphics to see the units better when they are bunched up and i just think thats cheap.

  • @Maxaker67

    p4 3.2 1 core

    2 gb ram

    gforce 3870

    Graphics card can a bit more, processor cant. any more than that and its unplayable in 3v3 or 4v4. 1v1 and 2v2 may support better graphics.

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