SGGK for Makoto.
Inputs (player 1 side):
option parry (high or low), MP~LP+MP
If the opponent
- throws: you tech
- tries to hit where you parried: you parry and get st.MP out of it. This allows you to follow into SAI
- does nothing: you grab him with the kara throw (a useless one, so stay close to the opponent while performing this SGGK)
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http://www.arcade-extreme.com
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