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Dreamside Maroon (post Beta)

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Uploaded by on Apr 3, 2009

Dreamside Maroon
//
Explore while traveling to the moon on a growing vine.
//
Dreamside Maroon is a student game project by four Juniors at DigiPen Institute of Technology. Game design started up around April 2008 and coding started in earnest September 2008. This video is from April 3rd, 2009. Currently we are working towards finishing our gold deliverable. Two more weeks until the deadline. Our team plans to continue work on the game over the summer.
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As our graphics programmer, I wrote the 3D engine you see here, using OpenGL and GLSL. The engine uses light pre-pass rendering. LPP is a variation on deferred shading where lighting info is saved to a g-buffer consisting only of normals and position, lighting calculations are stored in another buffer, and the geometry is rendered again for the surface color. During this step the computed light is used to modulate the surface color. Light scattering is calculated per-light as a post process. Variance shadow mapping provides nice shadows. Additional post-processing is done for blur, tone-mapping, and edge anti-aliasing.
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Recorded with Fraps, edited with Windows Movie Maker
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http://sites.google.com/site/limeaesthetic/

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Gaming

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Standard YouTube License

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All Comments (4)

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  • Vine surfing! Yeeeaahhhh!

  • deferred shading sounds like a mafia internship program. the game looks hell of awesome, though!

  • looks awesome guys! but what are the spheres around his neck?

  • best game. evur. yeah! evur!

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