EPISODE 15 Set Design part3
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All Comments (45)
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These videos are so informative, thank you so much for taking your time to upload these videos to youtube :D
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This one was really cool to watch since we were able to see the drawing being made live. Which helped a lot! Also the commentary that goes with it really puts you in a good mood as a storyteller/designer
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the strategy of starting with a background with a developed/real composition is a damn good strategy to speed up your work. i always thought it was 'cheating' or 'tracing' but its a legitimate strategy in the industry. thanks for bringing attention to it!
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How do you determine how many layers to use? The line work wasn't all on one layer right? I have no experience with digital art but i need to know and i am a bit confused.
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Wow.
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@whosthisguythinkheis Well that's the reason why they are one of the best game studios of all time. Oh and btw I have both games with all DLC's.
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@franklin20uk Yes, I know but what I mean is that I have so far liked the original concepts more than final products (mostly).
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@MrRottation It actually rare the final product live up to the vision of the original concept, simply when you concept, you have all the freedom, but when it gets feed during the production, you have technical issue, time constraint, etc.
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LOVED the live drawing tutorial. I think both ways work out quite nicely so maybe mix it up?! :)
Thank you soooooo much!
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@MrRottation And that's true in every phase. Like when you ink the pencil, the pencil looks more attractive because it's not one shade like the ink.
Man, you were not teaching -- you were "chatting"...
BUT THIS IS SO MUCH MORE HELPFUL than the formal lessons we find on DVDs!
Thank you so much!!!
MrDarkSteam 1 year ago 10
It's kinda funny that usually concept art looks (at least in my opinion) mush better than the final product like game or something.
MrRottation 11 months ago 9