Santa Vaca Playtest 3

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Uploaded by on Mar 19, 2011

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Gaming

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Uploader Comments (LordStrange)

  • You see. if i was trying this system, i'd try something dumb like making a character i call "Bulk" who just buys toughness and Con and basically tries to outlast everyone.

  • @LordSathar Sure! Too bad your saving throws suck. And you have no skills. And your abilities are lower than everybody else's. And you've got no class abilities/feats. And you can't hit anything because you didn't buy up your attack bonus. And it's _really_ too bad that your GM decided to run a political game with little to no violence.

  • do you have any plans to make the santa vaca rules for down load

  • @tarboy69 We'll see. Still too nebulous.

  • Hold on. The Magic-User didn't have any dice to climb down a cliff because he's not a physical character, but couldn't he pick up any dice from their Adventuring Pool?

  • @allluckyseven No, he *did* use dice from the Adventuring Pool. :)

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  • @LordSathar I thought part of playtesting was to test dumb strategies to see how they affect the game.

  • It seems like Santa Vaca is shaping up into a fantasy roleplaying game I'd be very interested to play and run.

    Keep us informed John!

  • I really like the idea of the Adventuring Pool. Also because it can easily adapted to other pool-systems. I'll try to experiment with this in our Shadowrun group. ^^

  • I may have put this on the wrong spot at first, but basically my idea to solve the combat drag issue was to import something like a cool description gives a reward mechanic. This could be something like the Drama Dice mechanic from 7th Sea or the Stunt system from Exalted. For my group, cool descriptions really make combats and avoids the drag factor.

  • @LordStrange I hope so i have all you stuff and enjoy it very much

  • If the Jackofall works, that is a really good indication that the system works.

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