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Spore Research: Outtakes

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Uploaded by on Sep 10, 2008

Bolt | Peters ( http://boltpeters.com ) conducted a player experience study for the Spore team lasting a year, with 59 gamers playing 393 individual hours of the game. EA and the gamers were kind enough to allow us to show you this rare glimpse at the outtakes of video game research.

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Science & Technology

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  • likes, 19 dislikes

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Uploader Comments (nbolt)

  • You know... kinda makes me think about it. I usually don't talk while playing. Even if there are moments where I do stuff like stop playing and look at my monitor in frustration after about 5 tries or so, I still don't go swearing.

  • Totally. We asked all the gamers to think out loud so we could get a sense for what's going on. Probably not fair to mention that we asked them fairly often "what's going on now?"

Top Comments

  • the asian girl is THE best.

  • YOUR GUILD.

    FORGOTTEN HEROES.

    GONE.

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All Comments (72)

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  • Man, I almost forgot how overhyped spore was.

  • "Tired of being religious i want to kill somebody" Rofl XD

  • they never stop evolving,the character kept evolving mentaly,but after creature they stoped evolving phisicaly.And,i dont know why its bad to change game types,i find it fun,then i dont know why u put religion after tribal,cuz its Civilization phase in fact

  • It was a weird game, it kept changing game types. The customization of EVERYTHING in the game over the shortest time periods was also pretty useful. The evolving part was cool but eventually your character basically stopped evolving and just being forced into some stereotype like tribal, religion of space alien.

  • dude,i dotn see why the hell u say spore sucked.

  • I like a lot of games but this one sucked. Tons of people agree, it's not that hard to see what games succeeded and failed when they are released.

  • Yeah i crapped my pants of laughing

  • dude,ur just a FPStard,like most of gamers

    go play CS nub

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