HULK - Ultimate Marvel vs. Capcom 3 Combo Video

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Uploaded by on Jan 3, 2012

And we're back! (Sorry for the impromptu hiatus, everyone)

If there's one thing that has really annoyed me lately in combo videos, it's people trying to make them look elegant. No meter, no X-Factor, 1.2 million damage with one bar, 34-minute long Vergil combos... It's about time we get back to the basics of what Marvel SHOULD be: Smashing people's faces into the dirt with Hulk. Cue the good old fashioned beatdown...

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0:21 - Starting things off with a simple bread and butter, this combo is also the first use of Hulk's Standing H as a hard knockdown. Everyone knows the move as the most "noob-friendly" normal in the game, but it does have some fun uses mid-combo.

0:37 - The recoil on the j.H is also another fun thing to play around with. Instead of immediately following the move up with a j.S, I go into a jump loop and end it with a hard knockdown using s.H.

0:51 - As far as relaunches go, Hulk tends to have a pretty good number of options. He can self-OTG with Gamma Wave, so a good assist can easily extend his combos and do some massive damage. Here, I'm even able to kill Nemesis with two Gamma Crushes using Doom's Hidden Missiles in between.

1:09 - WESKER... Anyway, my favorite thing about this combo is definitely being able to get a fully charged Incredible Punch in. Although it may seem like I'm getting two wall-bounces (with the off-the-wall Gamma Crush), I feel like the Incredible Punch has some faux wall-bounce properties when used mid-combo (more on that later on). I also threw in the s.H / X-Factor / s.H because, you know... Wesker...

1:22 - Ghost Rider finally gets some screen time here, with a little bit of Hulk's help. You got Rider's bread and butter, but with Hulk's Gamma Wave assist, I can get a couple more s.H's in. Honestly, though, I made this combo because I love doing wheelies with Ghost Rider. And also, turning the bike around is probably the most badass thing ever.

1:46 - This is actually an unfinished combo that I ended up scrapping for a more lengthy one (you'll see it at the end). I figured it'd be a good way to whet your appetites, and also help me reach my quota of at least one display of animal abuse per combo video.

1:52 - Okay, this is probably the weirdest combo of the bunch. It starts out simple, but a couple of interesting things happen halfway through. First, I do have to X-Factor after the OTG to get enough time to charge up my punch. And you'll notice, again, that the punch wall-bounces Thor AFTER he just bounced off the wall from getting hit by Iron Fist. The Incredible Punch feels awfully similar to Dante's Sky Dance (QCF+H in the air) where it ignores the rule of one ground-bounce per combo. I like it.

Second, the launcher after the wall-bounce... HUH? I've actually noticed this happening ever since day one--that Hulk will be turned around in the opposite direction following an Incredible Punch wall-bounce in the corner--but have simply been annoyed at the properties instead of trying to utilize them (if you hit them with the S even a LITTLE bit off, it won't launch them and they'll easily flip out of the combo). By hitting Thor in the opposite direction, it puts him right back into the corner, allowing me to follow up with Doom's Missiles into a Hyper.

2:12 - Hulk's got the clap! (No, not that kind, you sicko) Three claps in a row, to be exact, thanks to Iron Fist's assist. Now, keep in mind that his assist only crumples grounded opponents, which is why this works so well with Hulk. The j.H does a ridiculous amount of stun, yet the enemy never leaves the ground. So with tall characters (Sentinel, Haggar, Dormammu, etc.), you can actually land TWO j.Hs in succession.

2:34 - Looks like Tron's vacation is over, because I'm putting her back to work! This combo heavily borrows from my Vanilla MvC3 bread-and-butter. The only difference is (surprise!) the DHC glitch doesn't work. But as I've explained in previous videos, the spinning animation is still intact, allowing for the same set-up, albeit with less damage.

2:55 - Combine the clap technology we learned two combos ago with a little bit more brutality in the form of a wall-bounce and a hard knockdown, and you've got yourself a dead Nemesis.

3:10 - DISCLAIMER: As of the latest patch, this combo no longer works. Apparently, they changed out the Gamma Wave 2nd H's knockdown properties so that only two hard knockdowns in a row are possible. What a shame, because there is nothing more satisfying than seeing an inter-dimensional deity repeatedly getting his face slammed into the pavement, I say.

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And that's all! Hope you enjoyed the video (and this rather lengthy write-up). Subscribe, as I promise my videos won't be an entire month apart like this one was!

Oh yeah, here's the music (since so many people are asking):

http://bit.ly/hPqppm
"Go Get Tangerine" by Wick-It The Instigator
(You can download the whole album for FREE here. It's a Black Keys & Big Boi mash-up album. It's fucking good)

  • likes, 7 dislikes

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Uploader Comments (animemoshpit)

  • Just so everyone knows, there's a link to download the music in the description.

Top Comments

  • @jelaninoel "I remember hulk combos took skill. Even I can do these."

    So are you implying that you do not have skill? Sounds legit.

  • Mike Ross should see this

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All Comments (67)

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  • When it comes down to the Hulk and Sentinel combo, people are really afraid. There is a simple solution: JUMP OVER

  • Hulk has a Gamma Crush Loop that I've seen no one use...

    Basically, insert ammy combo here ending in a fully charged glave slash, slow down super, Gamma Crush, then just do Gamma Wave L into Gamma Crush 3 times or until you run out of meter. It only works in the corner, but it looks hella cool.

  • Good vídeo awful music

  • regarding the music. big boi agreed to work with these other artists or is it made by a third party?

  • @Renewman lol thats why i dont play it. i had it and i was actually really good but i like MvC2 way better than 3, half of the reason is becuase most of my favorite characters is on 2 and they took them off 3 -.- i lost interest in the game (except for dante and virgle) FUCKING JEALOUS lol

  • @TwoRidiculousMen that's exactly what I'm saying, which duznt speak well for these combos

  • @AeonBlade

    Still, I don't care about showcasing, I want to see one on one exhibition. Sure, everyone uses Wesker, but they also use Phoenix as well.

  • @xDaTxKinGx33 Oh I agree that the game is ridiculous in the fact that as soon as you get touched you can die but my point remains. It doesn't matter if you play 24 hours a day or 2 hours every week, this game will make you pay for mistakes and crying about it just because you are used to MvC2 isn't going to make a difference. Either practice and get better or don't play at all. Simple.

  • @Renzythegreat91 instead of just mouthing off why dont you think about what your saying im talking about the transition from MvC2 to UMvC3 and also if you paid attention i said it was my opinion so you bitching about what im saying does nothing but make you look like an idiot

  • @Renewman i can see what your saying but at the same time not everybody no lifes the game (including myself) theres really no point in saying what u just said it comes down to just str8 fighting to were im trying to get at MvC3 killed the whole thing MvC2 had yeah people played cheesy in MvC2 but you have to agree its not as bad as it is on here

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