Planetary engine
Uploader Comments (cameni47)
Top Comments
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how Spore should have been.... :(
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wow, those are some big beaches! :)
All Comments (15)
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damn! what do I do to do something like that?
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any code we can play of this at all? small demo at all :)
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what methods did you use to realistically simulate the atmosphere?
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i cant wait 5 years from now games r gunna be to much real life is gunna suck compared to most games
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yeah sure... remember that they dont release a proper game in like 15 years and Elite IV is as vaporware as Duke Nuken Forever.
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david probably has something massive under work that will blow everyone
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Anti-aliasing aside, probably the best terrain generation I've seen to date. Make the water darker and you're good to go.
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maybe you should sell the engine to David Branben from Frontier Developments, the makers of Elite (who plan on doing Elite IV someday)
This looks good, do you use procedural generation, like the infinity engine?
And is this just a engine test, will the detail be higher later on?
SjaanK85 1 year ago
@SjaanK85 It uses procedural refinement of real elevation data, +procedural placement of trees etc. This is rather old video, please check our newer videos too - higher video quality and terrain detail too
cameni47 1 year ago
cool, looks very nice, have you heard of Infinity:the Quest for Earth? It contains of simular stuff.
Supertax2 3 years ago
Thanks. Yes we know Infinity, but we ultimately aim for a game on Earth rather than a space sim.
cameni47 3 years ago