MUGEN - Krang WIP UPDATES
Uploader Comments (david2draw)
All Comments (35)
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Is This A Boss Character? Becuz His Damage....
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This has just perked my interest in mugen again.
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krang is a baby sleeper.
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Awesome! i just can't wait for your final release! :D
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Hah! Nice homage to the TMNT Super-Mutant OVA at the end.
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it is
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Why not give him a shocking move for up close feature when the opponet is close to you. and Maybe when he's defeated, he falls down and himself falls out of the body. Also maybe a few taunts like he does in the toon.
in TMNT 2 his legs came off and he kicked, in Turtles in Time, he hovered and spitted exploding orbs, so this is a vast improvement showing what an android body can do!
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I think thats from Tournament Fighters NES
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And your not doing commission type Mugen characters are you?
at any rate, what are you capturing video with?
SGTHartsock2 6 months ago
@SGTHartsock2 I was recording with Snag IT but my trial period has expired since this video so I'm looking for a new user-friendly video capture program. I'd gladly hear any recommendations if you know of any.
david2draw 6 months ago
@SGTHartsock2 I minimize the mugen window by altering the ratio in the MUGEN config file then use a region select video capture with sound enabled in SnagIt. Individual clips are cropped using virtual dub. Discernible clip order, ratio re-adjustment, and stage BGM is done later in Windows Moviemaker.
david2draw 6 months ago
hey where did the stage come from? is that available somewhere? also, any idea (just a ballpark guess) of when you will release a beta of krang?
SGTHartsock2 6 months ago
@SGTHartsock2 I've already released a private beta, I'm in the process of addressing the issues my testers brought to my attention with their feedback. I don't like to release public betas since warehouses tend to keep outdated versions circulating on the web, once the character's completed. I get a bit ticked that people insist on using the buggy iterations & I try to diminish this inevitability as much as I can with private testing.
david2draw 6 months ago
@SGTHartsock2 I don't like to box myself in with release dates but I'll say December at the latest given that there aren't any hiccups that interfere with my completion of the remaining spritework, bugfixes, adding overall polish and recruiting an AI coder
david2draw 6 months ago