A game I'm developing, currently it features:
* Bloom fullscreen shader effect
* Explosion fragments
* BASIC-like scripting engine
* 8 lightsources, calculated dynamically in pixel shaders
* Path-finding AI
* Bump-mapped surfaces, from all 8 lightsources
The game is no way near done, so keep that in mind.. Also, the models and textures is only for testing purposes, I know they're simple at the moment :D
Link to this comment:
All Comments (0)