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Minus World: Famicom Disk System Version

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Uploaded by on Sep 21, 2011

We all know that the NES version of Super Mario Bros. leads you to an endless Minus World, but did you know that the Famicom Disk System version has a -2 and -3 level, AND can be completed? It's true!

See more great game videos at FamicomDojo.TV:
http://famicomdojo.tv

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Gaming

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Uploader Comments (SomeOrangeGuy)

  • ha, what a nice find Sean!

    Are these "regular" levels - or a bug caused of the cartidge bytes ? like comparing the "missingno" bug in pokemon

  • @Leeroy2304 To my understanding it's the cartridge bytes, which is why the same exploit yields two different results in two different versions of the game. The FDS version clearly TRIES to make a coherent level, meaning some of the code must have changed between the two versions.  But what exactly? Not terribly sure.

    Hackers have been able to find a -4 level, and more I think, but they are inaccessible through normal -- and abnormal -- methods of gameplay.

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This video is a response to Minus World Forever
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All Comments (13)

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  • Pretty sneaky, sis.

  • 0:10 hi princess

  • @xnamkcor Again, I don't think I understand the question. The signal coming out of the console is RF. You can actually create a direct coaxial cable, so the "adapter" portion isn't doing anything except allowing passthrough from other devices and/or cable TV.

    This was an AV Famicom, however, so the hookups were entirely separate video/audio signals.

  • @SeanOrange Each other line seems to stagger left and right a bit. I've seen interlaced, but usually it's lined up. This seems like the whole lines stagger.

    PS: The RF adapter converts the video from the console into RF signal the TV can use. What signal is put into the RF adapter from the console?

  • @xnamkcor I'm not sure what you mean. It's going from an interlaced signal to a progressive scan video, so that could be what you're referring to. If it was emulated (or on Wii Virtual Console) it would look a lot more crisp.

  • @SeanOrange The lines look weird. Is that a problem with the capture card or is the Famicom output always like that?

  • @xnamkcor It was captured from an AV Famicom hooked up to a Famicom Disk System, so no funny business!

  • Is this from a capture card?

  • @Tubewings Yeah. In fact, there's a way to glitch out ending -1 if you hit the flag pole too high as well. We'll do a full-on Minus World video for Famicom Dojo eventually -- I was mostly waiting to get this version of the game to see the differences!

  • If you take the "wrong way" in the second part of -3, does that mean you're trapped?

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