Warhammer Fantasy 3rd Edition - Character Creation Part 2

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
248 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 7, 2011

Part 2 of my overview on how to create a character for WFRP3.

Legal Stuff: All images in this video are the sole property of their respective owners. I make no claim or implication that whole or partial ownership of such images is mine in any way.

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (Webhead123)

  • Thanks for the video, you've completely validated my opinion that I should stick to WFRP2.

    I won't say more than that, because I'm not some asshole edition warrior. And I sincerely apologize for comments I made in the other video that were leading in that direction.

  • @azirk83 No worries, man. I appreciate you taking the time to comment.

    Nothing wrong with sticking to WFRP2. It remains one of my favorite RPGs and I do still prefer it overall to WFRP3. To be honest, there are times during my current 3e campaign when I think to myself things would just be a whole lot simpler if I went back to 2e. But, I stick with it because 3e has a lot of good ideas going for it and because a couple of my players who think 2e is just a little too harsh for their tastes.

  • ...In fact, I think you've inspired me to do a similar character-creation vid for WFRP2, which might serve the interest of comparing the two processes, though I imagine that 2e will be considerable quicker to document than 3e was (roll/pick race, roll Career, roll stats, note skills, talents and trappings, buy gear, done).

  • My friend, this looks like a game I'd like to play but hate to own. So if you wanna invite us over to play, I'm game!  Also, having followed your channel for a while, I just wanna say: great vid. Your style and energy and everything are just getting better and better. Congrats on some great recent vids!

  • @DeepEndOfTheDicePool It is certainly a game that benefits from having a GM who has slightly OCD when it comes to being organized! :-)

    Thank you for the compliments! I strive to make my channel bigger and better with every video and, to that end, you'll see some new things and changes to the overall energy of my channel. Stay tuned!

see all

All Comments (18)

Sign In or Sign Up now to post a comment!
  • @Webhead123 Very good point ! Yes, I use index cards and even small 'diary - journal' -types for spellbooks. Good point. And yes, the notes on the character sheet proper can become quite a mess over time or no time at all really ! I see the light, J !

  • ...If you've ever played an RPG where some of the players used index cards for magic items/spells/combat maneuvers/etc, you've already seen and done what WHRP3 is doing here. 3E simply makes it implicit. There's no "gamey-ness" to the cards a la Magic: The Gathering. The cards are just rules references to keep you from having to write notes on your character sheet or look them up in a rule book or chart somewhere. Seeing the cards can give a deceptive impression of their role in the game.

  • @23penguins32 I suspect the reason FFG has incorporated the "card" design into 3E is that they are largely a board/card game company and those are philosophies that they know very intimately. I suspect it was a desire to incorporate their expertise in those fields to attempt to build an RPG that would stand out as daring and innovative rather than being afraid to step outside of "traditional" RPG design. There are a lot of places where it works. There are some stumbling blocks too, for sure...

  • Great post. I wonder if the cards are a bit of a distraction. I say that with knowing people who have played Magic and then tried to play D&D that complain there are no cards... I can see the opposite case too and have heard the argument that WFRP have only included cards to bring into the fold the 'Magic crowd'. Apart from that, I don't know if I like ? Seems a bit too 'outside the game' for me. I know it's only a physicality of a mechanic but maybe too much on the physical ? I don't know...

  • ...On the "1 copy of each" issue though, I take the best of both worlds. I encourage the exclusivity, so that each PC clearly has their own "cool stuff" to bring to the table that no one else does. However, if more than one player really wants the same ability and there is a good case for why they should and what they plan to do with it, I'm not going to say no just because there's only 1 "Charge" Talent, for example.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more