Multiple lights, Projections and Shadows are coming to Second Life virtual world. This is a short demonstration, using a Linux viewer I built from the 'render-pipeline' Linden Lab code branch.
See...
Multiple lights, Projections and Shadows are coming to Second Life virtual world. This is a short demonstration, using a Linux viewer I built from the 'render-pipeline' Linden Lab code branch.
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Do alpha textures show up properly in this viewer? Or are they also nearly to completely vanishing like in Kirsten's viewer? :o I'm still searching for a decent shadow client. o.o Anyway, kick ass work! :D
Awesome!, i was trying to compile that branch 2 days in a row... without sucess...can please someone compile it for Windows and Upload it somewhere for me , i want that Viewer Please!
I'm currently compiling this branch under win32, it looks interesting must give it a go, whats the specs of your system if you done mind me asking so I can compare to my setup.
The original footage is slightly less dark, noticeably in the darkest zones. Some objects can't be seen here because they're almost black, while they are clearly visible in the original footage.
Here, I assigned a "projected texture" to three prims: a blurred white circle to the two prims that cast yellow and green lights, and an illustration to the rotating prim in the middle of the platform.
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4 GB RAM
Nvidia Geforce 9600 GT 512mb
HDD Western Digital Raptor
thank you for sharing
If you want to try, there are instructions in the official SL wiki / just use the 'render-pipeline' branch.
I had written more information previously but shit/tube ate my previous reply to you, also keyboard layout now got crazy, I guess I-ll stop here |> *