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Demo - Shadows and Projected Textures in Second Life

Multiple lights, Projections and Shadows are coming to Second Life virtual world. This is a short demonstration, using a Linux viewer I built from the 'render-pipeline' Linden Lab code branch. See...  
 
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Hionimi (6 months ago) Show Hide
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Do alpha textures show up properly in this viewer? Or are they also nearly to completely vanishing like in Kirsten's viewer? :o I'm still searching for a decent shadow client. o.o Anyway, kick ass work! :D
NiranV (6 months ago) Show Hide
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the vanishing Alpha textures are no more in the latest Kirsten Viewers....black under sea view too
NiranV (6 months ago) Show Hide
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Awesome!, i was trying to compile that branch 2 days in a row... without sucess...can please someone compile it for Windows and Upload it somewhere for me , i want that Viewer Please!
Neocrypter (7 months ago) Show Hide
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I'm currently compiling this branch under win32, it looks interesting must give it a go, whats the specs of your system if you done mind me asking so I can compare to my setup.
OpensourceObscure (7 months ago) Show Hide
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CPU Intel Core Duo 6420 2.13 GHz
4 GB RAM
Nvidia Geforce 9600 GT 512mb
HDD Western Digital Raptor
rockerfaerie (8 months ago) Show Hide
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You are so great ^_^
thank you for sharing
MescalineTammas (8 months ago) Show Hide
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very cool, is it possible to compile a windows XP version of this?
OpensourceObscure (8 months ago) Show Hide
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I think yes, but personally I never did it.

If you want to try, there are instructions in the official SL wiki / just use the 'render-pipeline' branch.

I had written more information previously but shit/tube ate my previous reply to you, also keyboard layout now got crazy, I guess I-ll stop here |> *
OpensourceObscure (8 months ago) Show Hide
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The original footage is slightly less dark, noticeably in the darkest zones. Some objects can't be seen here because they're almost black, while they are clearly visible in the original footage.
OpensourceObscure (8 months ago) Show Hide
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Here, I assigned a "projected texture" to three prims: a blurred white circle to the two prims that cast yellow and green lights, and an illustration to the rotating prim in the middle of the platform.

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