Demo - Shadows and Projected Textures in Second Life
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Is there anywhere I can get a binary of one of these builds? It just refuses to compile on my machine.
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This is absolutely fantastic. I love your artwork. Good job!
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the vanishing Alpha textures are no more in the latest Kirsten Viewers....black under sea view too
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Do alpha textures show up properly in this viewer? Or are they also nearly to completely vanishing like in Kirsten's viewer? :o I'm still searching for a decent shadow client. o.o Anyway, kick ass work! :D
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Awesome!, i was trying to compile that branch 2 days in a row... without sucess...can please someone compile it for Windows and Upload it somewhere for me , i want that Viewer Please!
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You are so great ^_^
thank you for sharing
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I'm currently compiling this branch under win32, it looks interesting must give it a go, whats the specs of your system if you done mind me asking so I can compare to my setup.
Neocrypter 2 years ago
CPU Intel Core Duo 6420 2.13 GHz
4 GB RAM
Nvidia Geforce 9600 GT 512mb
HDD Western Digital Raptor
OpensourceObscure 2 years ago
@OpensourceObscure
Oh is that all? Excellent. That's pretty standard around here.
Mikemc 1 year ago
@Mikemc yeah: if it's the right hardware, it doesn't need to be super-powerful higher-end hardware.
Obviously, more power is needed if one also makes graphic-quality machinima...but again, when I do that I usually run the viewer at a lower resolution (1280x720) than the one allowed by my screen (1920x1080 or such).
Anyway, in the meantime I upgraded to the following configuration:
* Video card = Zotac GeForce GTX 260
* CPU = i5 660 @ 3.33GHz
* 4 GB RAM
OpensourceObscure 1 year ago
very cool, is it possible to compile a windows XP version of this?
MescalineTammas 2 years ago
I think yes, but personally I never did it.
If you want to try, there are instructions in the official SL wiki / just use the 'render-pipeline' branch.
I had written more information previously but shit/tube ate my previous reply to you, also keyboard layout now got crazy, I guess I-ll stop here |> *
OpensourceObscure 2 years ago