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I found the ue3 engine to be a disappointment myself, after all the hype, and seriously, why are you comparing current tech with the q3 engine, it makes no sense.
I think the point of these projects is to advance the techniques used for ray tracing and optimize them, Without people experimenting with different ideas, evolution comes to a halt very quickly.
Nice, but how do these scenes compare to the original Quake 3 engine? The mirror effect should be doable, or does that only work with static environments?
Ray tracing is a much more realistic version of rendering than traditional scan conversion, and is much more processor intensive. It allows for more complex shading and lighting effects like reflections, caustics, refraction, etc. It's amazing.
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And reflections could be dynamic environment maps, instead of ray-shit.
So what's the point of ray tracing when there are no caustics, soft shadows nor blurred reflections/distortions?
And future one's need to be more CPU like?