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Quake 3 Raytraced

A university set up quake 3 with a raytracing engine... this is sick! http://graphics.cs.uni-sb.d... for more info.  
 
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Smokinjoewhite (4 months ago) Show Hide
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I found the ue3 engine to be a disappointment myself, after all the hype, and seriously, why are you comparing current tech with the q3 engine, it makes no sense.
mov0001000 (5 months ago) Show Hide
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Those hard-edged shadows could be buffer shadows as well, with much less CPU load.

And reflections could be dynamic environment maps, instead of ray-shit.

So what's the point of ray tracing when there are no caustics, soft shadows nor blurred reflections/distortions?
Smokinjoewhite (4 months ago) Show Hide
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I think the point of these projects is to advance the techniques used for ray tracing and optimize them, Without people experimenting with different ideas, evolution comes to a halt very quickly.
VCat2006 (6 months ago) Show Hide
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Nice, but how do these scenes compare to the original Quake 3 engine? The mirror effect should be doable, or does that only work with static environments?
rlinfinity (6 months ago) Show Hide
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wow. it really does add a fluid realism to graphics . combine this with advanced textures and there could be somethin g big here.
bvindh (6 months ago) Show Hide
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1:25.....disco version of quake??LOL!!
irlrp (7 months ago) Show Hide
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HD plz !! :)
p3on (8 months ago) Show Hide
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maybe impractical for another year or two
raywaldo06 (8 months ago) Show Hide
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Ray tracing is a much more realistic version of rendering than traditional scan conversion, and is much more processor intensive. It allows for more complex shading and lighting effects like reflections, caustics, refraction, etc. It's amazing.
Decenium (8 months ago) Show Hide
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So if we want to use it for games, modern day Graphics cards wont do?
And future one's need to be more CPU like?

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