ARMA 2 - A.C.E. MOD 2 + WarFX particles.
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All Comments (296)
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@kinghitmanlane In controls, I think it's called weapon sway. It's by the sensitivity
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@MapleSephiroth I don't know any cyborgs full stop!
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It is in the options somewhere, its called "Aiming deadzone"..in Arma 1 it was called "Floating point" and its the most realistic way of playing this game i must say...It is the way the old "Operation Flashpoint Cold war Crisis" (now called ARMA:CWC) worked back in 2001...Every veteran in these games will tell you this.
Aiming at the centre is easy but its plain stupid and unrealistic, this is a very good thing they included. :)
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@Heaney5551 they're not 'fixing' per se, they're adding a physics engine to the RV3 game engine, none of the real virtuality engines have had physics in the first place.
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@MapleSephiroth thats just because UO suck at editing the AI in their missions, it can be fixed
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0:08 <3
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in reality your weapon is not locked in front of the screen like most fps games have ... its called free view and true first person
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@Crysis482 He's trying to tell you that the AI is freakishly accurate in this game. I play on a server called United Operations. We mainly do missions with US vs Insurgents in Fallujah and Takistan. We've noticed that these peasant farmers become war-hardened marksmen at ranges of 600 meters. They can let off 8 inch groups at 500 meters with half a second between each shot. I don't even know cyborgs that can do that.
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They are fixing the physics in Arma 3.
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@hittman1412 multiplayer, or mission editor ;)
this game gave me PTSD
squeakyevil4 9 months ago 32
How do you move your weapon like that?
kinghitmanlane 6 months ago