ARMA 2 - A.C.E. MOD 2 + WarFX particles.

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Uploaded by on Dec 8, 2009

ARMA 2 - A.C.E MOD 2 + WarFX particles.

US Forces VS Russian Forces

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Gaming

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  • likes, 12 dislikes

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Top Comments

  • this game gave me PTSD

  • How do you move your weapon like that?

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All Comments (296)

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  • @kinghitmanlane In controls, I think it's called weapon sway. It's by the sensitivity

  • @MapleSephiroth I don't know any cyborgs full stop!

  • @kinghitmanlane

    It is in the options somewhere, its called "Aiming deadzone"..in Arma 1 it was called "Floating point" and its the most realistic way of playing this game i must say...It is the way the old "Operation Flashpoint Cold war Crisis" (now called ARMA:CWC) worked back in 2001...Every veteran in these games will tell you this.

    Aiming at the centre is easy but its plain stupid and unrealistic, this is a very good thing they included. :)

  • @Heaney5551 they're not 'fixing' per se, they're adding a physics engine to the RV3 game engine, none of the real virtuality engines have had physics in the first place.

  • @MapleSephiroth thats just because UO suck at editing the AI in their missions, it can be fixed

  • 0:08 <3

  • in reality your weapon is not locked in front of the screen like most fps games have ... its called free view and true first person

  • @Crysis482 He's trying to tell you that the AI is freakishly accurate in this game. I play on a server called United Operations. We mainly do missions with US vs Insurgents in Fallujah and Takistan. We've noticed that these peasant farmers become war-hardened marksmen at ranges of 600 meters. They can let off 8 inch groups at 500 meters with half a second between each shot. I don't even know cyborgs that can do that.

  • @ricklover

    They are fixing the physics in Arma 3.

  • @hittman1412 multiplayer, or mission editor ;)

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