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Uploaded by renanse on Nov 2, 2009
An example of the terrain system in Ardor3D 0.6 using Geometry and Texture Clipmaps as well as real-time simplex noise and fractal brownian motion (for generating the data set as you move around the world.)
Gaming
Standard YouTube License
This is cool. Some really cool games would be possible with this, when the rest of the world would also be generated procedural.
speedrungames 2 years ago 4
Can I expor for the terrain in 3ds or 3d max?
specularlobster 5 months ago
Very impressive demo renanse, this will allow very nice worlds , and the fps
sounds amazing. ;)
neighborlee 1 year ago
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This is cool. Some really cool games would be possible with this, when the rest of the world would also be generated procedural.
speedrungames 2 years ago 4