Ardor3D - Procedural Terrain Demo

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Uploaded by on Nov 2, 2009

An example of the terrain system in Ardor3D 0.6 using Geometry and Texture Clipmaps as well as real-time simplex noise and fractal brownian motion (for generating the data set as you move around the world.)

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Gaming

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  • This is cool. Some really cool games would be possible with this, when the rest of the world would also be generated procedural.

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  • Can I expor for the terrain in 3ds or 3d max?

  • Very impressive demo renanse, this will allow very nice worlds , and the fps

    sounds amazing. ;)

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