Hardware tessellation with DirectX 11 (Unigine "Heaven" benchmark)
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Then again even if all of what I have said does happen, in my opinion for the better, there's the problem of today's gaming in the form of disappointing, shallow and measly short single player campaigns simply tacked on because of shallow multiplayer in games which never needed it, DLC which robs you of content which should have been in the game day one, and games like CoD representing video games in the media.. which are quite honestly not the best titles to show how great games can be.
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Maybe perhaps if people stop for a second and realise far above decent results can be achieved with tech that developers have tons of experience working with, gaming can be something to be excited for again. Not getting excited over new combinations of tech which console and other developers have yet to get to grips with, guaranteed to spurt out underwhelming results for the first few years, before this whole thing starts again with even more consoles and pc tech.
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I think of consoles which could still pump out powerhouse games not in terms of just looks, but actual gameplay experience too. The 360 and PS3 aren't yet milked dry in terms of what people can achieve with them.. and yet people are demanding the next console releases speaking of games feeling done and done now on current systems, with this silly idea that anything bland with gaming today is going to be magically fixed with a new xbox or PS3.. it's just silly.
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Games industry needs to slow down and make use of what we have now, not get over excited over new features that will end up being obsolete as soon as the next new thing comes a long. If current consoles can still do great games like Batman Arkham and Uncharted, games which have shown we can have truly immersive stories and engaging characters with lifelike animation, then I personally refuse to get excited over the wet dreams of designers with style over substance approach to games design.
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Same cycle as always is happening. Tech demo hyping up new techniques and technology> excitement > underwhelming results due to gameplay remaining the same > repeat with hype of next gen
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We'd just have the same core gameplay we've had the last two generations with fancier looks. Physics (one of my preferred areas for gameplay innovation a long with animation) wouldn't make things that much better either because I can guarantee anything innovative will probably be kept for quirky and 15 minute famer indie and puzzle games.
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All that being said, even if we had tessellation, full 1080p, 60+fps, and the most advanced of visuals in modelling and textures as standard across all formats, it wouldn't suddenly make gaming much if any better than it is now.
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Personally I find the whole argument of consoles holding games design back to be a bit of a grabbing at straws excuse. With the state gaming is in, bending over backwards for mainstream audiences, bigger game design costs, dumbing down of certain series.. the problem isn't with consoles. The problem is the developer and the audience. The latter accepts the most basic of stuff (same shooters with same gameplay and just nicer looks) and the former is lazy with pleasing the latter.
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This technologhy is awesome.
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I don't like how from a distance the dragon appears flat, but as you get closer, spikes magically grow from it. That kind of effect can be clearly seen in games like batman arkham city. spikes and other pointy stuff should be just 3 sets of tris each from far. Also i don't think you need that awfully huge amount of polygons to make a rock look like a rock.
@LethalAnesthetics Probably not, as both Xbox and Playstation don't support any tesselation technique (AFAIK).
Currently, consoles are holding back game engine development for cross platform engines.
DonOfTheInternet 5 months ago 7
I just really hope Skyrim has tessellation, imagine a dragon looking like that...
LethalAnesthetics 5 months ago 2