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Hardware tessellation with DirectX 11 (Unigine "Heaven" benchmark)

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Uploaded on Oct 22, 2009

Hardware tessellation technology in action. Captured from "Heaven" DirectX 11 benchmark, which is based on Unigine 3D engine: http://unigine.com/press-releases/091...

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Top Comments

  • DonOfTheInternet

    Probably not, as both Xbox and Playstation don't support any tesselation technique (AFAIK).

    Currently, consoles are holding back game engine development for cross platform engines.

    · 30

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    in reply to LethalAnesthetics (Show the comment)
  • endemitable

    tessellation is so 2009, all we need is more cubes in minecraft

    · 24

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All Comments (502)

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  • oBLACKIECHANoo

    Comparing single polygons with bump maps to tessellation, really? That level of exaggeration is beyond retarded, it doesn't compare a game without tessellation to one that has it, at all.

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  • BPhoenix313

    XBox doesnt use the same DX version as PC! So it remains that Xbox 360 is theoretically capable of tessellation, but i doubt that it is fast enough...

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    in reply to MightyLemur (Show the comment)
  • MightyLemur

    The Xbox 360 is not capable of DX11 Tesselation.

    ·

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    in reply to famaku (Show the comment)
  • famaku

    XBOX360's GPU Xenos has a tesselation engine:

    w w w .beyond3d. com/ content/ articles/ 4/9

    w w w .anandtech. com/ show/ 2841/ 6

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    in reply to DonOfTheInternet (Show the comment)
  • ZeroDominance

    0:19 that ground must be painful to walk on

    · 4

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  • teaonabag

    polygons... polygons everywhere

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  • Aleksandras Žilys

    u call that saying grace

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  • GokoJuji

    The 360 does have a tessellation unit(although not DX11-tessellation). Games that are known to use it are Halo Wars, Banjo Kazooie Nuts and Bolts and Viva Pinata.

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    in reply to DonOfTheInternet (Show the comment)
  • SubzeroedMind

    Check out the state of the industry. Then look up "ignorance".

    ·

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    in reply to fragman08 (Show the comment)
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