Hardware tessellation with DirectX 11 (Unigine "Heaven" benchmark)
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Uploaded on Oct 22, 2009
Hardware tessellation technology in action. Captured from "Heaven" DirectX 11 benchmark, which is based on Unigine 3D engine: http://unigine.com/press-releases/091...
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Top Comments
DonOfTheInternet 1 year ago
Probably not, as both Xbox and Playstation don't support any tesselation technique (AFAIK).
Currently, consoles are holding back game engine development for cross platform engines.
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endemitable 1 year ago
tessellation is so 2009, all we need is more cubes in minecraft
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All Comments (502)
oBLACKIECHANoo 2 months ago
Comparing single polygons with bump maps to tessellation, really? That level of exaggeration is beyond retarded, it doesn't compare a game without tessellation to one that has it, at all.
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BPhoenix313 3 months ago
XBox doesnt use the same DX version as PC! So it remains that Xbox 360 is theoretically capable of tessellation, but i doubt that it is fast enough...
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MightyLemur 4 months ago
The Xbox 360 is not capable of DX11 Tesselation.
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famaku 6 months ago
XBOX360's GPU Xenos has a tesselation engine:
w w w .beyond3d. com/ content/ articles/ 4/9
w w w .anandtech. com/ show/ 2841/ 6
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ZeroDominance 8 months ago
0:19 that ground must be painful to walk on
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teaonabag 8 months ago
polygons... polygons everywhere
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Aleksandras Žilys 9 months ago
u call that saying grace
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GokoJuji 9 months ago
The 360 does have a tessellation unit(although not DX11-tessellation). Games that are known to use it are Halo Wars, Banjo Kazooie Nuts and Bolts and Viva Pinata.
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SubzeroedMind 10 months ago
Check out the state of the industry. Then look up "ignorance".
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