Jane McGonigal on the Positive Impact of Games

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Uploaded by on Feb 16, 2011

Many of the 174 million Americans who play video games have probably been called lazy for spending too much time with a console. But video games can be hard work. They require players to pursue challenging quests, learn from and even enjoy failure, and work with others toward often thrilling victories. And for all the escapist entertainment out there, other games ask players to fight climate change and poverty, simulate global crises, and plan for resource scarcity. Can games solve real problems? World-renowned game designer Jane McGonigal, author of Reality is Broken: Why Games Make Us Better and How They Can Change the World, visits Zócalo with Ze Frank to reveal why those who understand, design, and play games can create a better future for everyone.

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  • once I was like more than 70 hours a week..

  • Great examples of everything in this video can be found in Demons Souls and Dark Souls. The obstacles are astronomical, and you defeat the game more than just beat or pass it, you conquer it through extensive practice and learning to better your strategy. Once you have surpassed something that once seemed impossible in the game you feel great. The achievement in the game is quite linear in that you simply achieve over and over as long as your strict with your personal strategy.

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