[NEW TUTORIAL]Maple Story Adventures 1.16.1.13[Facebook] Cheat Engine Tutorial

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Uploaded by on Sep 30, 2011

check this thread for more info: http://www.gamersoul.com/forums/showthread.php?105628

UPDATED FOR Maple Story Adventures 1.16.1.13
December 16th
This features 13 codes:
God Mode (prevents mobs from moving when you attack them)
Energy Request (see this pic: http://img546.imageshack.us/img546/8999/energyrequest.png OR skip to 1:50)
Max Damage (do the highest damage in your damage range constantly)
AoE Radius (area of effect skills have longer range)
Unlimited Range (attack monsters from across the map)
Speed Hack (walk super fast, does not apply to attacks/jumping/climbing)
Never Miss (attacks never miss mobs)
Auto Pickup (loots COLLECTION items automatically, mesos and magic crystals also loot but don't appear to)
Monster VAC (makes all monsters spawn in the same position.)
Monster Never Walk (after monsters spawn, they don't walk around until you attack them)
Fast Respawn Hack (when you kill all the mobs in a map, they usually slowly respawn, this makes them all spawn back)
Tamed Monster Hack (tamed monsters that you equip appear larger)
Instant Harvest (instantly collect the plants found in your home or the recipe items like enchant mines in perion)

monster vac crashes flash maps:
- The Hill West of Henesys I
- Poisonous Middle Forest
- West Street Corner of Perion I
- West Street Corner of Perion II
- Initial Excavation Area
- Enraged Golem Temple
If you find any more, comment the map



HERE IS THE CODE:



[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 fd 28 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 fa 46 46 c0 38 00 60 b4 42 62 07 66 b4 5a 0c 3b 00 00 d2 66 f3 02 d2 66 f3 02 66 d1 1b 24 01 a0 61 d1 1b 27 62 04 ab 2a 12 0f 00 00 29 60 9d 0f 66 8b 3b d2 66 f3 02 66 85 07 ab 12 08 00 00 d0 66 bc 34 4f 82 09 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 87 07 d2 66 88 07 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 c7 06 d0 66 a4 05 46 92 1f 01 66 bb 1a 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 c7 06 d0 66 a4 05 46 92 1f 01 66 ba 1a 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 fd)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 fd

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 8b 27 66 86 07 60 cd 25 66 c9 3f 4f 9a 1d 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 c1 0b 12 2e 00 00 d0 d0 66 c2 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 c1 0b 11 2e 00 00 d0 d0 66 c2 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 fe 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 fe 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 89 33 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 89 33 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 87 29 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 87 29 24 63

[DISABLE]

For the tree trunk maps in ellinia, its very hard to attack the mobs, so to fix that, change the bottom line in the MONSTER VAC into this:
db 24 c9 02 02 24 c9 02 02 46


CREDITS TO ME, www.kongregatehack.com AND 00100010

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