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Flowline

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Uploaded by on Jan 4, 2007

video demo of Scanline's "Flowline" fliud smoke and flame simulation software. Used in major pictures to create oceanic waves, explosions, fire and smoke, etc. It was used tin the movie Poseidon to create the ocean, as well as Frank Miller's "300".

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Film & Animation

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Standard YouTube License

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Uploader Comments (Silenthalo)

  • swear the whale headbutts the helecopter

  • Judging by its fins before it jumps out, i think it was a giant shark with something in it's mouth, but it definitely does hit the leg of the helicopter.

  • hehe, im sure that if this software were available to the public it would take days for our computers to render a few seconds of video footage

Top Comments

  • It takes hours and hours to simulate this. In games you would be playing at about 1 frame per 10 minutes.

  • at 20 seconds the mans balls are on fire!

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All Comments (39)

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  • One day this will be in games, and after that....

  • That is fucking cool.

  • @IIJazzyII One day this will be done in real time.

  • god, I love the whole liquid fire thing.

  • where have you download the program.

    they have 2012 made with that program

  • yes they used it in chronicles of Narnia 2 for the water god.

  • game console render on the fly so its not liek movies where stuff is already rendered and just playing back, It has to make on the fly changes. This is why movies look so much better. The game engine tech is getting better.

  • this is the kind of technology they use in movies, right?

  • Actually, the Flowline solver is highly optimized, achieving sims in near realtime that would take other solvers much longer.

  • indeed! =]

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