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Mini Cooper S - Photoreal 3D Modeling

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Uploaded by on May 16, 2010

Modeled in Maya in nurbs, converted to polys and rendered in Modo 401.

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Uploader Comments (GoldsmitH2097)

  • this is beauty bro I am drooling I ma also trying my hands on Beetle using nurbs. Just wondering if there is any pirtular reason why you converted into ploys?If you could give a tip on depth of field whould be really nice..I use Maya..

    Again sinply awesome

  • Thanks!

    I started with nurbs, but I converted into polys because it's what I really know how to model with. I also wanted to try Modo and it doesn't support nurbs.

    All the DoF effects were done in After Effects, using the frischluft plugin. It's much better than the standard After Effects blur effects and you get a nice bokeh.

    I hope I was helpful to you! Good luck with your Beetle. I'd love to see it!

  • One of the nicest renderings I've seen. I read on your site you are using modo 401. Is that the native renderer? what are your settings? It looks amazing!

  • Hi Mendez,

    Yes, it's Modo's native render engine. It's basically lit using an HDRI image, a couple of reflectors and some color correction and depth of field.

    Thanks so much!

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  • i made a mini but it is not as good as your , how did you render it , using mental ray i had trouble using mental ray because my computer kept crashing and had to resort to ray tracing , so could you say how you did the rendering process , cheers

  • Hi Thanks for sharing. your rendering rocks. I have also completed a 'beetle', in NURBS. ill send you the JPEG if you want. Its not as good as yours but its my first car design in Maya SO I ma not too hard on myself.

    keep up the good work :)

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