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ARCA SIM RACING(DAYTONA)

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Uploaded by on Sep 21, 2008

Racing on ARCA SIM RACING 08.


------------ARCA SIM RACING------------
----------AS REAL AS IT GETS-----------




"The Most Realistic Stock Car Racing Sim To-Date!" -Sim Racing Tonight

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Gaming

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  • likes, 7 dislikes

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Uploader Comments (Videogamerforlife69)

  • Wow. The Draft. The Traction. Sheesh!

    I have this. Haven't run it since the week after I bought it.

    There won't be any really good SIMS until devs get away from the aged (and never really good IMHO) ISI engine and write their own stuff.

    IMNO, the only real advancements in SIM racing since NR2003 has been iRacing.

  • yeah that was like the first time for me playing this game and really haven't played it since.

Top Comments

  • @ALLRacingTV With iRacing, on the other hand, there are major updates every 3 months.

    Also, your sarcastic response to the laser scanning gives me the impression that you don't quite understand the extent to which EVERY detail of a track's surface and physical characteristics affect how it's driven. ASR's supporters talk about it's (temporarily) superior tire model, but without accurate tracks, that ONE advantage is all for naught; you're driving fictional tracks!

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  • @b00mYou Also, you said that if completely realistic physics were possible, it already would have been achieved due to laser scanning? Huh!? Laser scanning only covers the track surface and vehicle bodies. There's a LOT more to the physics than that.

    As for some of their tracks being "a mile off"... what?? As I already said, the RACING on them may not be entirely accurate yet, due to the lack of multi-groove racing at some tracks. But physically, they're accurate down to the millimeter.

  • @b00mYou As for multi-grove racing, you're partially right -- at many tracks, it isn't there yet. But it's important to consider the REASON for this: they refuse to FUDGE things in order to accomplish it, like every other sim does. They want to model a dynamic track surface realistically, which is one of the next things on their list. Of COURSE they could have faked it if they wanted to -- like the BR tracks from NR2003 -- but iRacing doesn't work that way.

  • @b00mYou Well first of all, iRacing is in the process of rolling out their new tire model, so the 'crappy-ass physics' argument no longer applies. Granted, there's much debate as to whether their current version of it, or the beta version, is most realistic. But it's a huge step forward, regardless, and will continue to improve as they update it. As I've said before, the beauty of iRacing is that they never stop working on it.

  • @DJK83 Physics in racing sims will never get to the point where they are indistinguishable from reality. If it was going to happen, it would have happened with iRacing, since you know, everything is laser scanned and all, despite some of the tracks still being a mile off of what their real counterparts are.

  • @DJK83 I'd rather have amazing physics on these so called "fictional" tracks you're talking about, than a crappy-ass physics engine on laser scanned tracks. And the tracks aren't all that great, either. Some of the tracks for NR2003 totally blow the tracks in iRacing out of the water, especially when it comes to multi groove racing, which *cough* doesn't exist in iRacing.

  • @TheiRacingChannel yea but this we own iracing you Just renting

  • @ALLRacingTV Well of course it can never LITERALLY be real. By definition, a simulation CAN'T be real, but that's actually the whole point -- to recreate the desired aspects of something without being exposed to the real-world risks. So I'm not really sure how that's relevant to what we were discussing.

    As for cheap forms of racing, I said MAJOR racing series. I mean, that's why people race various sims, isn't it? To race in a type of car they couldn't otherwise afford to run?

  • @DJK83 But it's still not real, it can be close but will NEVER be REAL.....There is still no fear of getting hurt or spending real money to repair a car or just fill up the damn gas tank.

    And actually there is a pretty cheap form of racing and that is clone go-karts. I'd rather do that then spend my money on iRacing.

  • @ALLRacingTV ...processing power to run it. It's inevitable that sims WILL reach a point where the physics are indistinguishable from reality.

    As for spending the money on REAL racing, if you know of some major racing series I can compete in for the price of iRacing, by all means, let me know! Hell, I know guys who've spent more than the price of iRacing on repairs after ONE minor wreck at their local short track. In the end, iRacing is still MUCH cheaper than ANY form of real life racing.

  • @ALLRacingTV ...too upset at the aspects that still aren't quite right, since they WILL be very soon. So to ME, it's worth investing the money in a service that never stops improving, and always aims for uncompromising realism, while actually having the resources to DELIVER it.

    Also, I would argue that there's really no limit to how realistic a racing sim can be -- simulating the laws of physics is just a matter of gathering enough data, applying it correctly, and having enough...

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