Sculpting muscles with masks in Zbrush 3
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Uploader Comments (skarpunin)
Top Comments
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technique: A
anatomy: F
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you guys need anatomy lessons
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All Comments (122)
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@aceofspades02 No, the anatomy of the muscles is incorrect. he didn't mean to make all the individual muscles etc... and look realistic. Just what a well toned person would look like
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Thats shite M8 !!
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I never thought of using a mask for that, I was sculpting them normally :O (I'm new to Zbrush).
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why does he have a baby butt ?
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Admit it, youre all checking out his ass
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good one
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fail
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Good God, where's his penis??
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penis missing
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what a fantastic technique
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This comment has received too many negative votes show
So that is cabable to do bump maps real time like that?
That would be very useful, but sculpting model is just waste of time.
Hundreds of thousands polygons containing model can't really be used apart from pre-rendered animations
TuPP3 2 years ago
@TuPP3 well actually they can be used anywhere even in the games, all you need to do is to export a low rez model - 1000 - 10000 polys and save out a normal map, which is like a bump map but 16 bit and reacts to the lights, or sometimes displacement maps, in the game industry they use both
skarpunin 2 years ago 11
I did not use a wacom tablet for this tut, even though I do recommend it, but for a good quality sculpture you would need at least a4 or a3 tablet :)
skarpunin 3 years ago