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A few random games I made.

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Uploaded by on May 24, 2010

Here's a few more games I have made in WarioWare DIY.

- First game is a Zelda LttP timerless game based on Zora's Domain. Pick 'Swim' option to win, or the 'Fight' option to lose. If you pick the other option to let him eat you, and stay in his mouth until the supposed 'hidden timer' reached the end, it counts as a win. But if the supposed timer goes over the end and let him eat you, it won't do anything. So hit his head to release Link.
Refer to my timerless boss games video for an explanation of the hidden timer existing in boss games.

- Second game is on old favorite. Yup, it's a game that comes from the original WarioWare on the GBA. Due to the limits of tapping and movements, seems I had to make due with the control scheme. It's a bit of a funky control scheme, but unfortunately it's best I could do with it. Oh yea, the game also has a randomize function whether or not 1 goomba, 2 goombas, or 3 goombas appear on the stage. This is kind of playing on the fact that the WarioWare games have 3 modes. Easy, Normal, and Hard setting. Since WarioWare DIY has no function of the sort, I had to make due with a randomizer.

- Third game is a game I made for the 4th theme design challenge. This time it's the 'Auto-Name' challenge. I kept hitting the 'Auto' button until I was able to find a name I could work with. Flying Can seemed to be the right one. It's a very tough game indeed, and it lives up to its name. Just keep tapping the can while it's in mid air. So long as it keeps flying in the air. If you wait too long to hit it up in the air, it'll fall down, ending in a loss.
The smaller can seems to be hardest to hit, so I made a bigger can to occasionally replace it every now and then. BTW, not shown in the video, if the small can should appear off screen at the start, it gets thrown onto the stage in the air, thus making a harder challenge to keep it flying in the air.

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  • JUST ONE WORD:

    BORED!

  • I just got this game, how do you program a character to jump without it interpreting it as 'teleport' or 'fly off screen'?

  • @Are1c Well, that depends. If one were to shoot the can's underside, the force of the bullet may cause it to fly upwards. However, hitting a can on the side would probably just make it travel across from the side that was hit. If it was a lower part of a side, it may cause it to spin around as it fell, and the top part of a side would probably spin it as well. Presumably, shooting a can as seen in the video would most likely not keep it airborne at all.

  • Zora's Domain FTW

  • SHUT it up! xD

  • Can a gun really keep a can airborne at all? Or is it just some hollywood-physics-thing used in video games?

  • Have you heard of the Impossible Quiz Trilogy?

  • 1:56 Shoot the E-Tanks!!!

  • Nope. You use the hacked Boss Template. :3

  • @ImpossibleQuiz1 you have to do every single acheivement i believe

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