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Published on Sep 1, 2012
Here is the second beta-test of Adventures' Edge. The buildings have been redone to receive more light in multitexture mode (and they look better). Several game-specific buildings have been made; including the capture zone and theater. The sky has been updated to have better graphics and temporary clouds. The ground material has been re-mapped to make the character feel taller. Reduced the size of the map to make navigation easier. The kawaii can talk now, but I still need to work on the text systems. There are also launchers for both multitexture and GLSL modes. I am trying to make the graphics in multitexture mode similar to GLSL mode.