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Quadro FX1800 Review - Autodesk Maya Perfomance

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Uploaded by on Aug 22, 2009

Perfomance test for Quadro FX 1800 in Autodesk Maya

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  • i love 3d maya

  • The Quadros do well when the data sets become heavy (this also applies to 3ds Max, Maya, and other 3D programs in general), but if you're doing relatively simple scenes with say, less than 10 million polygons, you can save some money by using a gaming card. Also, I recommend using the disable "Two-sided lighting" script I created shown on my channel; that will increase viewport performance significantly and you won't have to upgrade at all for it!

  • It gets much better. By disabling "Two-sided lighting", I get about 300% increase in viewport performance, especially with basic shading and no textures being shown. Now 1.9 million triangles refresh, at 1920x1080, at 20.2 fps, on GTS 450 gaming card. This is an upgrade for everyone, by disabling one option we can go without. Check out the video on my channel for the script that automatically disables this option every time Maya starts, in the CG Educational Videos playlist.

    watch?v=OvVBW3OiXtM

  • I used a modest ASUS GTS 450 gaming card for an architectural project (Havenhurst, on my channel). With the scene open, the GPU refreshes at around 6.8 fps with 1.9 million triangles displayed, that's about a 20% increase in performance compared to the demonstration in this video, at 1920x1080 (full screen), Maya 2011 on 6-core AMD 1090T CPU. Essentially, and especially for the older "standard" Maya viewport, you can't really go wrong with a gaming card, considering how cheap they are in cost.

  • I got this card for £200, I use it for 3d max and it works really good. playing games it's ok... can play battlefield 2 "almost" all on full 1280x1024. but try my hardest to stay away from gaming lol :) eats up to much time

  • @Lamboragon gaming cards are optimized for full screen 3d graphics, where as pro are designed around the idea that you will have menus and multiple windows on top of 3d. Gaming will have better support for high res textures and pro will be better at high poly count mesh or nurbs or t-splines. Pro are much better at wireframe views because they will have multisample anti-aliasing on each line making them a lot smoother. Most gaming cards choke on AA wireframe.

  • @Lamboragon even though the chips are based on the same ones used for gaming cards the rest of the hardware and drivers are quite different... both will have strengths and weaknesses for different things.

  • What driver works best with Maya for the FX 1800. I see that nvidia has like 5 different drivers on their site.

  • @Cqub3 Any graphics card that is Quadro anything, is a workstation card. GeForce = gaming as far as Nvidia goes. FireGL is also workstation and Radeon is gaming as far as ATI goes.

  • @Cqub3 it was made for production not gaming (like developing games, making 3d movies, etc)

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