Published on May 25, 2012
This beta... can be... so unkind...
Er, I mean yay! Part 14!
Today I light up lighthouses, torch flying little green men, and murder an evil obsessive box-throwing spring.
I also repeated this several times over, before eventually realising that I accidentally deleted my half-a-hundred-or-so invincible, high-speed recordings. ='( We'll have to settle for this first one instead.
- Much of Icy Flight, if not all of it, is unlit, making it noticeably dark in some areas. (Asterite100)
- In this version, flying gnorcs give +2 seconds instead of +3 and chests give +3 seconds instead of +2. (UrosBjedov, Asterite100)
- When entering a BOSS level, it says 'ENTERING BOSS' instead of 'CONFRONTING BOSS'. This has happened four times before so I'd be pretty surprised if it wasn't noticed at least once. =P (Asterite100)
- Jacques is a lot tougher in this version, throwing boxes much more often than usual. (DeoxysAndMew... and me; I dealt with it first-hand!!)
0:15 - Icy Flight is - deja vu - known only as "FLYING" and, once again, has the title theme music! (UrosBjedov)
0:17 - Icy Flight has a counter-ripoff total of 400 gems in this version, compared to the final's 300 gems. (UrosBjedov, Asterite100)
0:17 - The timer starts with 20 seconds in this version; in the final, you have more time (28 seconds). (xXOxide016Xx, Asterite100)
0:18 - The mountain textures in Icy Flight are different. They have no icy peaks and are made of a different kind of rock (or a frozen rock?). (cybersonic233, xXOxide016Xx, DeoxysAndMew, Asterite100)
0:20 - The lighthouses here have a "candy cane" texture in contrast to the final's brick texture. As such, they're virtually the same as Night Flight's lighthouses, except they also have tall red rooves. (Asterite100, DeoxysAndMew)
0:23 - The chests are unlit and look paler compared to the final. (Zaydskate)
0:47 - This tower, beyond the final lighthouse, isn't present in the final version. (Probably because it's basically a brick obstacle to crash into!) (Asterite100)
0:55 - The flying gnorcs are symbolised by blue rings in this version. In the final, they're symbolised by.. well, flying gnorcs. (DeoxysAndMew, Asterite100)
1:15 - The waterfall here is a much brighter pale blue colour than in the final. (DeoxysAndMew)
1:23 - The flying gnorcs have been called "HUEYS" in this version (they're "COPTERS" in the final). (DeoxysAndMew)
1:50 - Jacques is known only as "BOSS" and has Ice Cavern's music (the music that most bosses have in this beta). (UrosBjedov)
2:26 - There's no jumping mushroom fodder here. (DeoxysAndMew)
2:54 - An evil fireworks container which often drops gems into the lava is here. In the final, this was replaced by a few gems and some chests. (DeoxysAndMew)
3:27 - The chests here are much closer to the wall compared to the final. Budge up a little! (Asterite100)
3:45 - Some draw-in is visible on the enemy's armour in the distance as I get closer - but I'm not sure if this is beta behaviour? (Zaydskate)
4:25 - This enemy doesn't belong here! In the final version, a gold gem is in its place. (DeoxysAndMew)
4:26 - Once again there's no fodder here - in fact, there isn't any in the entire beta level! (DeoxysAndMew)
4:55 - The level's only dragon is closer to the stairs than in the final. (Zaydskate)
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