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Robot skateboard 2 : evolving morphology and behavior

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Uploaded by on Dec 4, 2007

The interaction within the environment is an important issue in improving the complexity of evolving creatures. In general, we underestimate the capacity and the power of adaptivity of evolving creatures. Many experiments need to be tried to find out their real limit and their potentialities. In this experiment, we define a kind of skateboard composed of four wheels and one large board. The goal is to see creatures could use it whether to move in some direction. For this, the creatures fall down close to the skateboard. The creature and the skateboard are two different objects and do not have any connection between them. The function fitness is defined to maximize the distance covered with skate.
Many strategies shows employed: some creatures jump on the skate to slide with it, others push it and run behind it and others go up and push from the back to move. These results show the ability of the evolving creatures to be adapting to the environement.
http://www.irit.fr/~Nicolas.Lassabe

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Uploader Comments (nlassabe)

  • thats cool if you like that kinnd of stuff which i dont butt...

  • This was produce by evolution from scratch.

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  • A caterpillar pushing its cart

  • its bamzooki

  • wtf is this dude

  • You could try to play with Breve first and after use C++, with ogre and physX.

  • I used Breve with my own plugin developed in c++

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