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Blender Mega Terrain

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Uploaded by on May 6, 2010

For more information: http://blog.mikepan.com/this-scene-has-a-total-triangle-count-of-2/

A relief mapping shader on a flat plane running on Blender 2.5's game engine

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Gaming

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (mpan3)

  • Sorry just putting my two cents in, correct me if i'm wrong but cant you make the terrain collision bounds property at triangle mesh or convex hull and make it work in a game.

    Other than that great job

  • @WorldInThe Because the entire terrain is 'really' a flat plane, setting the collision bounds has no real effect. All the height change you see is done as a shader on the graphics card.

  • can you use this terrain in the game engine as well (as solid ground etc.)?

  • @darcchen Not really. The physics engine only sees the terrain as a flat plane. So the illusion of height is destroyed if you try to place any object on the terrain. This will be very nice for an aerial game though, where the terrain is only seen from a distance.

  • Awesome! Is there volumetrics in there too or is it just the shader?

  • @The3DChris The volumetric fog is just a height dependent fog.

Top Comments

  • 150 million points, fully textured, running at 60fps on an average consumer PC.

  • Is there a tutorial on how to use relief mapping in blender?

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All Comments (67)

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  • I could really use this for a top down shooter I'm working on. =)

  • From Dust

    

  • is this a texture?

  • ...sick. Awesome work.

  • Skyrim =D

  • @mpan3

    Can't you apply the modifier and make the vertex offset real?

  • the place where chuck norris was born

  • OK, YOU get to program the Genesis Device! :)

  • I know I"m late, but still, you could have an invisible physics mesh for this. Of course, it wouldn't be able to be as high detail as the mountains,  but it would still look quite nice.

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