Unity HDR development video

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,567
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 2, 2011

Unity HDR development video
64Fp render texture + Tonemap +Auto Exposure + Gamma Correction

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (gtpdz)

  • Very nice. Are you still working on this stuff? Would your technique work with lightmapping? Would it be possible to get a somewhat correct tonemapping with a 8 bit lightmap?

  • @Deadity The technique do work with lightmapping. In Unity non mobile platforms, lightmap data are 16bits compressed into 8 bit, so they are in fact HDR lightmap data.

see all

All Comments (5)

Sign In or Sign Up now to post a comment!
  • It's very burned but it's great to finally see HDR capability in unity3d. I've been waiting for that feature for very long time.

  • @gtpdz That's fantastic. Have you released this or are you planning to sell this in the asset store?

  • Hi.

    Very very nice vid. I tried your demo in the forum too.

    Superior stuff.

    Whell in the vid some times it gets a bit too bright... but nothing you have noticed _>>>_

    Wether it goes free or comercial I'll support this project. HDR lighting is a must for a realtime engine and have not heard any plans to implement this stuff officially so, you're my support.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more