Blender 2.5 particle destroy
Loading...
10,866
Loading...
Uploader Comments (wenzx)
see all
All Comments (13)
-
@BMAnnArbor Agree
-
That was WAY too bouncy. You should've brought the damping waaaaaaay up. Kinda amateurish honestly. Nice model though.
-
@wenzx That made no sense. Also, you can use rayfire or fractureme for that.
-
2012?!??!?!?!
-
@wenzx you can fracture the object then fracture the shards. this makes it pretty dynamic.
-
nice one! i would like it even more if the "bouncy-ness" was a bit less, so the pieces bounces maybe 1/10 of that, and mix in some turbulence with brownian noise. so the kinda "tumbles" down.
nice model and that took some time to render! :D
Loading...
I need an explosion (modifire) for Mashes, with thickness
wenzx 1 year ago
@wenzx no! you need fractureme script for blender 2.5 (look for special svn's) and then you wouldn't have those trouble
vitos1k 1 year ago
@vitos1k The Fracture script can not, unfortunately, so many of one Object
wenzx 1 year ago
The fragments on the generated thickness can´t be interactive.
and this is my problem. :(
I apologized for my bad english. ; )
wenzx 1 year ago
plz look it in HD.
I had a problem with the thickness at the walls walls of the Mash.
I used this solidfy (modifire).
Unfortunately, it is not possible to generate Mash wall with some other pieces to make interact.
did you have a solution?
wenzx 1 year ago