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Light Gun Controlled Pinball - Set Phasers to Fun

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Uploaded by on Aug 1, 2010

Jeri shows a circuit to control a pinball with a modified Nintendo light gun.

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  • I have been fixing pinball in Portland, Or. over 30 years and I cannot believe anyone would publicly promote illegal gambling in Oregon. When Oregon outlaws pinball, I will tell all the "REAL" Operators, who they can thank.

  • Have you tried making the gun with just the single white LED? I've found that most white LED's emit enough IR to be able to saturate photo transistors.

  • great hack, although I would find it very difficult to play. something about instant action of buttons on the side that gives you a groove.

  • One gun is cool, two guns would be better! One for each flipper.

  • utterly bonkers Jeri, but thats why we love seeing what you come up with!

  • Im glad I suscribed to you!

  • Very cool. Not only does the pinball machine test your timing reflexes, but it also tests your aim aswell!

    I once very nearly got the famous 99999999 (I forget how many 9's) score on Virtua Cop 2 (Sega Saturn) playing in Virtua Cop 1 scoring mode. You need 100% accuracy (that's means shooting around 300+ enemies without missing once). I missed once near the end :( I was so annoyed and yet so proud at the same time (I missed out by a few hundred points). I never came that close again.

    .

    &eB

  • Cool!

  • hahaha, that's a pretty neat little thing! :D now make a power glove version! :D

  • That reminded me of the old light gun games in the arcades. We had some kind of hunting one, and then later the old west one with full motion video.

    I wonder if it would have worked better if you would have put the sensors in a tube to cut out ambient light. I had to do that for a laser tripwire toy.  Though that wasn't using a diode, that was using an LDR that turned out to be quite picky. And I didn't use a potentiometer to adjust sensitivity, it just went to an analog pin on the Arduino.

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