Sculpting Jam in Sculptris Beta.
Cool new sculpting app. Main feature of this app is the 'Dynamic Localized Tessellation' that tessellates the mesh only where it needs to in order to support detail. Sweet!
Overall the tools feel great. Straightforward and easy to pick up.
@stefanocelsi yes you re right, but for me it seems to be a better workflow to make a perfect model with modeling tools in blender and with the perfect loopflow, already made perfect for animation and then add a multires and sculpt on! then, when im ready with sculpting I use a duplicate of the original mesh with perfect loops and i use the shrinkwrap modifier to project it over the sculpted mesh again - this way i never did a retopo in my life because the shrinkwrap modifier does it for me;)
golemkonty 8 months ago
@golemkonty most of the artist model a low poly mesh and then they sculpt over that and after they are done sculpting they retopologise that so is not a double work...if you want you work to look good you must retopologise it ....in blender the multiresolution modifire is much better for sculpting than the subdib modifier
stefanocelsi 8 months ago
for people that are new to sculpting its a very good guide of the flow of sculpting the main head parts! i sculpted some heads and characters in sculptris and its amazing, but when i think of retopologising it seems to me like a double work! so i just model lowpoly with mirror and subdiv modifiers in Blender and use blender sculpting tools from time to time for help!but i love to sculpt with sculptris - just for fun!
golemkonty 1 year ago 2