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GPU particle systems using meshes

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Uploaded by on Aug 20, 2008

A demo of my MSc Dissertation, showing large GPU stateful particle systems using meshes, implemented in OpenGL/GLSL.

- 300K-800K particles (in video)
- variable meshes/rotations/materials
- procedurally coloured/bump-mapped
- particle 'painting' & terrain elevation

Music : Mike Oldfield - Magellan

Source/Executables/Thesis doc : http://www.fileden.com/files/2008/1/8/1687460//PDemoSuite.zip

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 10 dislikes

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Uploader Comments (detheli)

  • what graphics card do you have

  • NVidia 9800 GX

Top Comments

  • the crepuscular rays images are really a rare/new sight

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All Comments (74)

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  • Well, hello from the future, it is year 2012 and we still don't have such particles in games... duh..

  • Lol I know that church model, I used it too in an RTS game :D

  • What can i say...

    Very good job.

  • one of the most impressive things i have ever seen....

  • man, this for a space shooter. would be awesome. the amount of ellements every single star in the horizon could be an actual 3D object

  • jelly yem

    

  • @Cretan1000 no worries. it still doesn't work, but I've gotten over it and tossed it. that was weeks ago.

  • @angeltiger1986 Sorry :(

  • @Cretan1000 I've done that already as I've said in the post, it does not work.

  • @angeltiger1986 Put it in your system folder, not system32.

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