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Ken Levine on BioShock Infinite's box cover and fratboys

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Published on Dec 9, 2012

BioShock Infinite creative director Ken Levine sat down with us to discuss BioShock Infinite's box cover and marketing toward fratboys.

Check out the rest of the interview on Destructoid: http://www.destructoid.com/q-a-with-k...

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Top Comments

  • Mark Smith

    I think he means that Bioshock deals with certain intellectually weighty themes, and that, compared to almost every other game on the market, it requires a certain level of intelligence -- knowledge of classical literature and mythology, cold-war politics, and Randian philosophy -- in order to fully grasp and appreciate what's going on.

    Traditionally, such games have be commercial failures, unless they have managed to appeal to a wider audience on an immediately tangible, visceral level.

    · 25

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    in reply to forumrunner1 (Show the comment)
  • Rattlepiece

    Games that require a bit of thought usually sells less.

    · 3

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    in reply to forumrunner1 (Show the comment)

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  • DARTHPIZZAROLL

    Is it wrong to agknowledge the game with fully fleshed out mechanics that weren't at odds with themselves or the (notably less pretentious) story as the superior game? In my opinion no, but I'm just some nobody on the internet aren't I?

    ·

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    in reply to KorAnos1 (Show the comment)
  • Jake D

    Bioshock Infinite is completely dumbed down compared to the first Bioshock and I hated it

    ·

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  • KorAnos1

    I doubt anything was cut for the same reasons that the main box art was what it was. As for just "dumbing down"? *sigh*. One day the meteorite dust will finish off the last of the dinosaurs trumpeting the original System Shocks as the nadir of the Shock games.

    ·

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  • au25

    The whole game is designed to be more appealign to dumb masses compared to bioshock and system shock 2

    ·

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    in reply to QuixoticQuaver (Show the comment)
  • au25

    HE LIED, HE FUCKING LIED

    I want the E3 demos not the piece of shit the actual game is,

    He says the boxart was made for casual gamers but the whole game is made for casuals. Fuckign liar.

    ·

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    in reply to SBV123 (Show the comment)
  • SBV123

    The problem is it wasn't just the cover. The game was closer to what we saw in the E3 demo and he let bro-testers tell him what to do and the final product was embarrassing for 5 years of development. I was the guy defending Ken's choice up until the game came out. He sold out and didn't tell the fans what got cut. No respect for this dude.

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  • Mark Smith

    I meant "relatively" intellectual. As in, relative to almost every other game on the market, Bioshock Infinite deals with intellectually weighty themes. Of course, it's pretty sophomoric in literary or cinematic terms. But you've got to start somewhere, right?

    ·

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    in reply to Einherjar212 (Show the comment)
  • Einherjar212

    Hahahahaaaaa. "Intellectual."

    Good one!

    ·

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    in reply to Mark Smith (Show the comment)
  • LegiZlator

    If you don;t like the cover flip it.. Its so much better

    ·

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  • QuixoticQuaver

    He's totally right. It needs to looks appealing to the unwashed masses who generally decide what to buy based on the box art.

    ·

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