Mech Commander Gold Showcase: A Firestarter beats a Mad Cat. Operation 1 Mission 3, Part 1 of 2
Uploader Comments (Carsomyr80)
Top Comments
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you are one insane mech commander and i salute you for it =D
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absolutely incredible. that madcat used to maul me, and If I used the fuel tanks to perfection I wouldn't get to salvage him so its a catch 22.
i'm surprised the ducking and weaving with hunter actually helped to avoid him. i gave up on it as I found some PPC's have the miraculous ability to curve in midair and hit the back of my mech's torso....lol
All Comments (11)
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After that it will hold its position, giving you the opportunity to bombard it to death without the risk of getting shot again.
Also one way is to obviously get the mad cat near the gas tanks and blow them up. However, as far as i remember the tanks will usually just destroy the mech entirely, leaving nothing but the legs behind.
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Try another difficulty level
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I beat the madcat with my team. it just takes time and tactics.
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Not entirely accidental. The "Info" section already details how I reacted to a situation turned bad. Yes a bit of luck, but also tactics. The trick was to hold the range so the 'Cat wouldn't move out of the airstrike radius, which is what I was doing.
And beating the madcat with a lone Firestarter with ONLY weapons is not "Impressive", it's impossible (a rookie pilot in a Firestarter head-shooting a Mad Cat all the time whilst not getting killed in 1 or 2 hits? Please.). And definite suicide.
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so you title is wrong, A firestarter doesn't beat a madcat, a large ART strike guts the madcat, and the firestarter gets a few lucky shots.
You know what'll be impressive? beating the madcat, with weapons fire only. Its insane, but only just as insane as the firestarter stunt here. Poor Hunter, he's probably never gonna get over what you put him through. lol
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So basically, if you hadn't hit the madcat with the large artillery strike, and got lucky, by the madcat suddenly falling over for no apparent reason, because no weapons fire hit it the first time, the strike cut the madcats health from slightly damaged green to almost dead red, and your mech took a lucky shot after three failed attempts and hit the cockpit.
Seems more like accidental fluck, than tailored made situation. Ive beat the madcat, fluckily milions of times on hard, with good salvage.
There's other ways of pulling this off. You could destroy the bridge and get the mad cat to reveal its position on the little island, if it wont reveal it just like that, fire at the crew barracks and it will. After that you just airstrike it.
Another way would be to get it to follow you, you enter the little field base up north, capture the turret control and go further north yourself. The mad cat chases you until it reaches the the southern turret and it will kill it and the t. control... cont
AttilaKattila 1 year ago
@AttilaKattila Just watch the vid titled "Salvage a Mad Cat in Op1Mis3, the cheap-o way!". You'll get all your answers there.
Carsomyr80 1 year ago
@Carsomyr80
Yea but you lost a mech doing it. ;)
Even if you actually didn't lose the mech for good you could have had additional firepower left for the duration of the mission. And since you also like to train your pilots in battle more 'leveling up'. ;)
AttilaKattila 1 year ago
@AttilaKattila Not lost for good. It showed up as salvage on the video (as you'll notice near the end). And as stated in the text for that vid, the video was put up as an answer to someone's question, not as an example of how I'd want to salvage the 'Cat.
Carsomyr80 1 year ago