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StarCraft 2 - [P] Force Field Defense vs MM Pressure - Strategy

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Uploaded by on Mar 12, 2011

Force StarCraft 2 Strategy presents: Force Field Defense vs MM Pressure

3 Gate Robo

(9) Pylon
(12) Gateway
(14) Assimilator
(16) Cybernetics Core
(18) Assimilator
(29) Robotics Facility
(30) Gateway
(34) Gateway

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http://sc2rep.com/replays/%28%29ESCGoOdy_vs_%28%29RAZERiNSo_scrap_station_sc2...

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Intro by: FrozenShield ( http://www.youtube.com/user/FrozenShield )
Outro by: wwwbobiserbia

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Top Comments

  • Forcefields are freakin boss status. I used to not like playing protoss, but now going 3-gate Robo, 4-gate with heavy Sentry is absurd. Once you learn how, and where to place forcefields, and when to use guardian shield, it becomes almost too easy.

    I used to just spam down forcefields and G-shields, and be out of energy way too fast. Now being calm and controlling them makes it way easier.

  • Technically there are different terms for each races "supply"

    Terran is Supply

    Protoss is Psi

    Zerg is Control

    It makes sense that you build SUPPLY depots for supply, OVERLORDS for control, and PYLONS for psi (a pylon is a relatively large structure that marks an entrance or approach, which makes sense when you warp in units it has to be near the thing that marks the entrance).

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All Comments (85)

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  • @PosiJoel we have a bad kid here

  • eeee bad BO? it's should be : 9 pylon 13 gateway 14 gas 16 pylon 17 Cyber Core 18 gas 21 Robo 21 WG 21 Stalker 24 Pylon Immo/obs 33 Pylon @ 300 minerals Gateways (2x) or @400 Minerals Nexus
  • logitech? g9x is my gaming pride ^^eh.Eh.h.eheh.Eh ƒrëè 2hundred $ card -- gamestopppp and DDDIABlo 3 ORIginalll copy --- chEck nowww diablo3land.com

  • @Hobomo85 raped niggah

  • wow the red player is amazing, he managed to get out an observer at 0:36

  • @EscorpioShadow hm immortals are there to suck up damage, but just damage that is very high and is dealed slow. when these marines and marauders would attack the immortals, they would go down very fast. so he used them to do high and extra dmg with them.

  • Sentries are so hard to use vs. Terran.. they really force you to be alert with them, because if MM catches your 3 sentry 3 zealot 1 stalker army (3 gate expand) out of position, then you have lost.

  • And btw wtf r those inmortals doin in the back of the army? I mean they suppose to suck up damage, not hide behind sentries. Either way, he cannot micro those force fields well so I doubt he rly needed them in the final fight

  • You call that good use force fields? R u freaking me. That guys rly suck. Sure hee can block off the ramp w his 6+ sentries, but he can't fight a terran army for sht. Many times the toss had to back up just cuz he didn't set layers of force fields to separate the army. That terran must be terrible. He didn't make anythingelse but mm. What a bunch of noobs. Please put the word "noob" in the title of this video

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