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Self made Amiga video game "Sticky" - made when I was 14

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Uploaded by on May 19, 2007

Playing through the first three levels and the first act of the forth level of my unpublished 100% self made Amiga video game called "Sticky".

I was not using any "RPG maker" or any other 3rd party solution. Game and level editor was all coded by myself. Music self made in OctaMed & Figures self paint in PPaint. The basic parts like game flow control was written in Basic. The speed critical parts are directly written in Motorola assembly language.

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Uploader Comments (wirrwarr)

  • thats brilliant. What games do you make now?

    I made some games but I had no choice but to use combination Basic and machine language. except on the Amiga I used AMOS. What language did you write this in?

  • 1) In the past I took the challenge to start a 3D game based on vector maths but due to lack of free time I've currently frozen the development process.

    2) I wrote the speed critical parts in Assembler. Things like figure control were written in Blitz Basic 2.

  • I wasnt using Fraps because it lagged my game too much.

    Maybe I'll find a way ... but if someone knows a better alternative, let me know. I would re record it in the better quality

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  • Nice one :)

    Any chance you can make it public wirrwarr? Would be great to play this one.

  • 3:47 reminds me a bit of SNOKIE on the C64 :)

  • fine fine work you need to be in the industry if you are not already

  • No, they re self made. I didnt even know that game when I made it.

    Search for "Tearaway Thomas" and do a deep comparison; you will see that nothing is identical, I cant even find real familiar things. Its just because you know Tearaway and everytime you see a Jump&Run concept game, you recall your memorizes that cheat to your senses like the "first come, first serve" principe. Its psychology.

  • This is great. If it would have been published, I would say at least 1000 copies would have been sold.

  • looks like you have Metroid's Varia suit when you jump.

  • Impressive, and especially so at fourteen!

  • cool ,, great stuff there :D i remmeber making a game in amos called futurecop LOL wasnt as good as this though ,, great work :)

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