In our first Intel demo blog post we talked about Sacred 2 by Ascaron. In the second part of this demo story we have a look at highly optimized games for Intel platform.
Steve Hughes demonstrated some technical stuff that was running quite convincingly on a Intel Core 2 Extreme quad-core. The demo used a thread pool, which accessed different number of cores as well as using them full steam. This is a perfect example for how optimized code scales with the power of your machine by adopting the numbers of features like rain intensity.
Ian Crook tried to convince us of his driving capabilities which weren't really that impressive. Fortunately the game demo was. We learned that Race Driver: GRID from Codemasters is fully optimized for Intel based multi-core platforms scaling completely with the number of available processors. In order to achieve this Codemasters and Intel worked together using VTunes and other Intel Tools. This demo runs on a Core 2 Extreme with four cores.
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