Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

GCDC'08: more demos optimized for Intel platform

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
163 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 18, 2008

In our first Intel demo blog post we talked about Sacred 2 by Ascaron. In the second part of this demo story we have a look at highly optimized games for Intel platform.

Steve Hughes demonstrated some technical stuff that was running quite convincingly on a Intel Core 2 Extreme quad-core. The demo used a thread pool, which accessed different number of cores as well as using them full steam. This is a perfect example for how optimized code scales with the power of your machine by adopting the numbers of features like rain intensity.

Ian Crook tried to convince us of his driving capabilities which weren't really that impressive. Fortunately the game demo was. We learned that Race Driver: GRID from Codemasters is fully optimized for Intel based multi-core platforms scaling completely with the number of available processors. In order to achieve this Codemasters and Intel worked together using VTunes and other Intel Tools. This demo runs on a Core 2 Extreme with four cores.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more