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Tanja Vujinovic: Superohm, installation, Kapelica Gallery

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Uploaded by on Oct 14, 2011

Superohm
D.E.I.N.D. Study#15
Installation (objects, loudspeakers, video projection, custom electronics, computers, live video and sound processing)
Author: Tanja Vujinovic
Production: Ultramono, http://ultramono.org
Executive producer: Jan Kusej
Project support: The Ministry of Culture RS, MOL Cultural Department, Conrad Electronic d.o.o. k.d.

The project Superohm is a temporary playground of data streams -- a generative installation comprised of a number of anthropomorphic objects with built-in electronic components. The focus of the project is on the creation of connections between different objects in light for the interpretation of signals, intensification of sensorial perception and the generation of a transitory digital-physical playground. Small robotic objects that move across a pre-determined space of the installation affect the audio and visual landscape of the gallery space. Anthropomorphic interfaces that contain different custom made electronic components, like optic sensors, stroboscopic and LED lights, microphones, loudspeakers and a video camera, affect one another while affecting the outgoing signals and creating electronic and digital friction and noisy interferences. While moving, the objects build soundscapes and affect existing topographic imprints of their own world. Tonal and spectral mutations create temporary physical-electronic digital playgrounds through minimal changes of data streams.
One of the key ideas behind the Superohm project and most of the works from the Discreet Events in Noisy Domains series is the concept of the semi-random orchestra, where certain elements are determined while opening the structure of the overall work to random events. Etymology of the word orchestra reveals that in ancient Greece it was used to denote a "dancing place", a space that was located between the auditorium and the proscenium -- the stage. Based on this Ancient Greek notion, orchestra in this series is where various semi-autonomous objects "dance", "play", and interact with each other and with the audience. Therefore, "orchestra" is here to be understood as a mode that structures, interprets and makes use of random, interfaced objects -- custom made objects as well as everyday, electronic objects modified and incorporated into the pieces. Toy-like "orchestra members" become part of our everyday lives, stepping closer to our attention and senses of not just hearing, but also of touch and sight. The dynamic between analog and digital, soft and hard materials, manual and mechanical production, and automatic and unique actions is the substance of this series where mini-landscapes made of "living orchestra members" produce, sometimes with the help of an audience, vigorous discreet events.

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