3dsMax Monday Movie #57: HDRI in 3dsMax

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Uploaded by on Nov 16, 2009

| http://www.MrBluesummers.com | In this Monday Movie I'll show you how to bring panoramic 360-degree HDRI renders into 3dsMax and use them as backgrounds and lighting.

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  • Omg totaly awesome!!!Thanks!

  • Thank you very much for your tutorials.

    It's easy to understand, quick-to-point and professional!

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  • uestion about performance:

    I have to render a video, where I have multiple glossy objects animated, within pretty high poly environment.

    Recently I noticed, in MR material parameters, that it is possible to set reflection distance for the material and then add a fade-out image.

    So the question: Will there be any performance gain, if I set reflection distance within furthest moving object and then fade it out to background's HDRi? Instead rendering reflections from whole 20k poly enviroment.

  • You are a GOD!

  • thank you Mr. Bluesummers :)

    question.. my sky is totally white, seems like im overexposed.

    Floor, shadows and teapot reflections are correct.

    In vue, do you save with auto-exposure?

    In Max, do you have no exposure control selected?

    Thanks again for the great tutorials

  • Is this Image based lighting?, does it work with the sun and sky System, and does the colour of the sky leak in to the image if i use Global Ilumination ??

    you see i know how to do this i Vray, infact it is the only thing i know how to do in Vray,and everyting else i know how to do, i do in Mental ray, and i realy want to have that nice image based lighting i mental ray, cause i only seem to get the background and the reflections, but no light is comming from the HDRI map any idea on what to do?

  • Fuck tjis suck -20/5 i seen alot of better it will be greate if you make a city or a hotel house if your newb!

  • Great tutorials! Thanks for sharing!!!

  • awesome....great vid dude...I love it!!!!!!!

    thx alot can I ask for a specific tutorial???

    that would be just great... thx:D

  • sweet :)

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