Chris Taylor's Kings and Castles | Video Blog Episode # 25

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Uploaded by on Jul 30, 2010

Chris Taylor's Kings and Castles | Video Blog Episode #25 Check us out on Twitter@GasTalk! and search for :Chris Taylor's Kings and Castles on Facebook!

www.Kingsandcastles.com

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  • Ahh yes, good old rope, shovel and lime. Never leave home without it.

  • mods and map editor <3

    cool thing your don't do the same mistakes as in SupCom 2

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All Comments (24)

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  • 1:46 ftw.

  • @crusader8463

    Don't forget the rubber xD

  • @Arkounay

    Which is sad because SF is inherently better setting than medieval fantasy.

  • @Dunkapotimus be happy that you get a so epic game for your trashbox... dont ask for a editor...

  • @Dunkapotimus OH MY GOD SHUT UP

  • A terrain made of tiles? Seems like a strange idea to me. Why not using some kind of heightmap or even a hex map? Please, could you explain why did you chose this specific idea?

  • Thats what the only thing I missed on DS2 and SS. Proper simple to use terrain editor, that would produce a single playable file. No bunch of .ds2res etc. files. Awsome job guys :-D. I was wondering: Will there be some neutral "creeps" on the map or some neutral campaign races? It would be cool to have crossover with morden, chicken or zaurask :-)

  • Mod-Support, finally. Awesome.

    By the way, where is Jables? Is he still working at GPG?

  • will the mapmaker be on the xbox version?

  • One of the best "look what we're gonna give you" vlogs ever :D

    I love seeing stuff you work on in the game, but knowing that you're working hard on getting the modding community as much involved as possible is just too damn awesome!

    *high five*

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